Skip to the content
Dive report

Test Z

Online 152.89.199.149:35000 checked 8m ago

Drop in
0/ 100 players now 0% full
07-day averagepeak –
#15,843ranktop 72%
15d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

AveragePeak
0123409:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

05010015020009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap5.3 daysbetween real wipes
wipe-day peak54players, last three wipes

The first 48 hours of its last wipes

Wed 7 OctFri 2 Oct
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 107, 13 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 17:14 UTC10d ago 107 – running 0
Fri 2 Oct, 09:12 UTC15d ago 0 – 5.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Test Z appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Test Z: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Who's in charge of Test Z?

No other server we track shares the x4c.ru hostname that Test Z puts out.

What's the meaning of the tags on Test Z?

The server browser shows these tags for Test Z: gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): It holds 100 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167398 (Build): The build number is 167398; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server info

What's the performance like on Test Z?

Average server fps for the last 48 hours was 100, and the lowest was 75. At its peak it carried 71,554 entities, including buildings and deployables. The top memory figure was 3,086 MB. What players notice as lag comes from low fps and a rising entity count.

What's the location of Test Z?

There is no published region for Test Z. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 152.89.199.149:35000.

What's the uptime like for Test Z?

Test Z is live as of this check. Its reported uptime shows a restart about 6 days 21 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. The first sighting by Rust Going Deep was on 14 September 2026.

What Rust version is Test Z on?

On Linux, Test Z runs Rust network protocol 2634 and build 167398. Steam handles the update; you just need your game on the matching protocol to join.

Wipe schedule

When does Test Z wipe?

Too few wipes are on record for Test Z to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 15 days 23 hours ago.

What happens on wipe day at Test Z?

Across its recent wipes, the average busiest point drew 54 players. 13 hours after the latest wipe started, the crowd hit its peak.

Map and rules

Which rules and settings is Test Z running?

Its name does not state a gather rate for Test Z. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Community is where the server browser puts it, as a community server. VAC is on: Valve's anti-cheat is active.

What's the map on Test Z?

A game-generated procedural map of size 3,500 with seed 5395053 is in play on Test Z. RustMaps can display it from this page because the same size and seed yield the same map.

Player count

How many players are on Test Z?

Test Z is holding 0 players on its 100 slots at the moment. Over the past week it has drawn 0 players on average.

Where does Test Z sit in the rankings?

For player hours in the last seven days, Test Z ranks #15,843, within the top 72% of ranked servers.

How to join

What's the way to join Test Z?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 152.89.199.149:35000. https://x4c.ru is its website.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp100
Max players It holds 100 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167398
Build The build number is 167398.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.