Testserver
Offline 153.100.177.54:28020 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 494/ 500
- 584/ 600
- 379/ 325
- 776/ 800
- 132/ 200
- 388/ 425
Quick answers
Tags and filters
Where does Testserver appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Testserver are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What's the meaning of the tags on Testserver?
gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): The build number is 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code — that is the tag list Testserver puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
What's the location of Testserver?
Testserver does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 153.100.177.54:28020.
What's the uptime like for Testserver?
The server Testserver is not reachable at the moment; the last sighting was 3 days 2 hours ago. In the last full 3 days, 3 of 72 hours were online, 4% uptime. 14 October 2026 is when Rust Going Deep first saw it.
What Rust version is Testserver on?
The version on Testserver is Rust network protocol 2634 and build 167781, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
How often does Testserver wipe?
The wipes recorded for Testserver are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 4 days 5 hours ago.
Map and rules
Which rules and settings is Testserver running?
The name of Testserver contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Community is where the server browser puts it, as a community server. VAC is on: Valve's anti-cheat is active.
What's the map on Testserver?
A procedural map, generated by the game, is in play on Testserver.
Player count
How many players are on Testserver?
The last sighting of Testserver was 3 days 2 hours ago; it is offline right now. For the past week, players averaged 1 with a high of 1.
What's Testserver's rank among Rust servers?
For player hours in the last seven days, Testserver ranks #10,517, within the top 48% of ranked servers.
How to join
What's the way to join Testserver?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 153.100.177.54:28020.