RMM-test-live2
Offline 153.66.205.68:28115 checked 8d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 315/ 300
- 593/ 600
- 457/ 500
- 129/ 200
- 555/ 525
- 215/ 250
Quick answers
Tags and filters
Where does RMM-test-live2 appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry RMM-test-live2 are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What's the meaning of the tags on RMM-test-live2?
The server browser shows these tags for RMM-test-live2: gmrust (Game mode): This is the standard Rust survival experience; mp500 (Max players): The slot count is 500; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167398 (Build): The build number is 167398; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What's the location of RMM-test-live2?
No region comes from RMM-test-live2. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 153.66.205.68:28115.
Is RMM-test-live2 up, and how often does it stay online?
RMM-test-live2 is down at the moment; it was last up 8 days 5 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 10 October 2026.
What Rust version is RMM-test-live2 on?
The version on RMM-test-live2 is Rust network protocol 2634 and build 167398, on Windows. The protocol must match to join; Steam will update your game.
Wipe info
How often does RMM-test-live2 wipe?
RMM-test-live2's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 8 days 5 hours is how long ago this world came into being.
Map and rules
Which rules and settings is RMM-test-live2 running?
The name of RMM-test-live2 contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. It sits under Community in the server browser: a community server. VAC, Valve's anti-cheat, is enabled.
Population
Is RMM-test-live2 busy?
Right now RMM-test-live2 is offline, with its last appearance 8 days 5 hours ago.
Where does RMM-test-live2 sit in the rankings?
For player hours in the last seven days, RMM-test-live2 ranks #15,824, within the top 72% of ranked servers.
Getting in
What's the process to join RMM-test-live2?
To join, open Rust, hit F1, and enter client.connect 153.66.205.68:28115. Or click Launch Rust on this page to open the game through Steam and connect.