OTCHO
Offline 154.249.151.14:28015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, and #634 of the quad servers (top 78%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 135/ 350
- 96/ 400
- 101/ 150
- 12/ 200
- 21/ 200
- 21/ 200
Quick answers
Tags and search
Where does OTCHO appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include OTCHO: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
How should you read the tags on OTCHO?
gmsoftcore (Game mode): Softcore rules apply, making it easier; mp50 (Max players): It holds 50 players; ts4 (Group limit): You can have up to 4 in a team; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): This server runs build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code — that is the tag list OTCHO puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
Where can you find OTCHO?
No region comes from OTCHO. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 154.249.151.14:28015.
What's the uptime like for OTCHO?
Right now OTCHO is offline, having last been seen 2 days 20 hours ago. Over the past full 3 days it stayed up for 15 of 72 hours, or 21%. Rust Going Deep has had it on record since 14 October 2026.
What is the Rust version for OTCHO?
Rust network protocol 2634 and build 167781 is what OTCHO runs, on Linux. The protocol must match to join; Steam will update your game.
Wipe schedule
What schedule does OTCHO follow for wipes?
The wipes recorded for OTCHO are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 15 days is how long ago this world came into being.
Settings and map
Which rules and settings is OTCHO running?
The name of OTCHO contains no gather rate. A group can have at most 4 players (quad). softcore is the game mode, Facepunch's softer mode: you retain some loot. PvP and raiding are enabled. It sits under Community in the server browser: a community server. VAC, Valve's anti-cheat, is enabled.
What's the map on OTCHO?
OTCHO uses a game-generated procedural map.
Player stats
Is OTCHO busy?
Right now OTCHO is offline, with its last appearance 2 days 20 hours ago. Across the last seven days, the typical count has been 0 players.
What position does OTCHO hold in the server rankings?
Over the last seven days, OTCHO is #15,807 by player hours, among the top 72% of all ranked servers. Among servers in the quad category, it holds #634.
Getting in
How do you get into OTCHO?
To join, open Rust, hit F1, and enter client.connect 154.249.151.14:28015. Or click Launch Rust on this page to open the game through Steam and connect.