OTCHO
Offline 154.254.172.73:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, and #632 of the quad servers (top 78%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 87/ 350
- 22/ 400
- 80/ 150
- 14/ 200
- 21/ 200
- 19/ 200
Quick answers
Tags and listings
Where does OTCHO appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry OTCHO are: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
How should you read the tags on OTCHO?
gmsoftcore (Game mode): An easier ruleset: softcore; mp50 (Max players): The slot count is 50; ts4 (Group limit): The team limit is 4; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): This server runs build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty — that is the tag list OTCHO puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
Where can you find OTCHO?
No region comes from OTCHO. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 154.254.172.73:28015.
What's the uptime like for OTCHO?
OTCHO is down at the moment; it was last up 39 hours ago. It was up 31% of the time over the last full 2 days, 15 of 48 hours. The first sighting by Rust Going Deep was on 15 October 2026.
What Rust version is OTCHO on?
On Linux, OTCHO runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
When does OTCHO wipe?
Too few wipes are on record for OTCHO to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 14 days 19 hours.
Map and rules
Which rules and settings is OTCHO running?
Its name does not state a gather rate for OTCHO. 4 players (quad) is the cap for a group. It runs softcore, Facepunch's softer mode: you retain some loot. Fighting and raiding between players is allowed. The server browser lists it under Community, making it a community server. VAC, Valve's anti-cheat, is enabled.
Which map is active on OTCHO?
OTCHO uses a game-generated procedural map.
Player count
Is OTCHO busy?
Right now OTCHO is offline, with its last appearance 39 hours ago. Over the past week it has drawn 0 players on average.
What position does OTCHO hold in the server rankings?
Over the last seven days, OTCHO is #15,861 by player hours, among the top 72% of all ranked servers. Among servers in the quad category, it holds #632.
Join info
How do you get into OTCHO?
To join, open Rust, hit F1, and enter client.connect 154.254.172.73:28015. Or click Launch Rust on this page to open the game through Steam and connect.