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Dive report

Deep Sea Sask

Offline 156.236.84.141:28045 checked 16d ago

monthly wipes moddedoxide
Drop in
0/ 50 players now 0% full
07-day averagepeak –
#16,408ranktop 69%
25d agolast wipemonthly schedule
18d 17hnext wipeThu 5 Nov, 19:00 UTC FW

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep25 Sep28 Sep2 Oct5 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 18d 17h. The force wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Deep Sea Sask appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Deep Sea Sask: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

What's the meaning of the tags on Deep Sea Sask?

gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): There are 50 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs165217 (Build): It's on build 165217; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^m (Monthly): A wipe comes once a month, alongside the force wipe; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list Deep Sea Sask puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

What's the location of Deep Sea Sask?

There is no published region for Deep Sea Sask. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 156.236.84.141:28045.

What's the uptime like for Deep Sea Sask?

The server Deep Sea Sask is not reachable at the moment; the last sighting was 16 days 11 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 22 September 2026 is when Rust Going Deep first saw it.

What Rust version is Deep Sea Sask on?

Rust network protocol 2633 and build 165217 is what Deep Sea Sask runs, on Linux. The protocol must match to join; Steam will update your game.

Wipe details

How often does Deep Sea Sask wipe?

The next wipe for Deep Sea Sask is an estimate based on the force wipe. When every Rust server wipes on Thursday 5 November at 19:00 UTC, that force wipe is its next wipe. This world has been running since 25 days 4 hours ago. The tags list wipes scheduled every month.

Settings and map

Which rules and settings is Deep Sea Sask running?

Its name does not state a gather rate for Deep Sea Sask. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.

What's the map on Deep Sea Sask?

The map on Deep Sea Sask is procedural and size 3,400, generated by the game with seed 1410202462. RustMaps can display it from this page because the same size and seed yield the same map.

Player stats

How many players are on Deep Sea Sask?

The last sighting of Deep Sea Sask was 16 days 11 hours ago; it is offline right now.

Where does Deep Sea Sask sit in the rankings?

Over the last seven days, Deep Sea Sask is #16,408 by player hours, among the top 69% of all ranked servers.

Join info

How do you get into Deep Sea Sask?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 156.236.84.141:28045.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2633,^m,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp50
Max players There are 50 slots on this server.
ts8
Group limit It uses the default team limit: 8.
v2633
Protocol This server runs game protocol 2633, so your game must match that version to join.
cs165217
Build It's on build 165217.
ptrak
Networking Standard RakNet networking.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly A wipe comes once a month, alongside the force wipe.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.