BuildLab
Offline 157.173.25.164:47831 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 17:05 UTC15d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 143/ 999
- 57/ 999
- 79/ 150
- 60/ 100
- 0/ 100
- 43/ 100
Quick answers
Tags and filters
Where does BuildLab appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include BuildLab: Modded Rust servers and Rust build and creative servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on BuildLab?
The server browser shows these tags for BuildLab: gmrust (Game mode): Survival, as standard Rust does it; mp4 (Max players): The slot count is 4; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167398 (Build): The build number is 167398; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What's the location of BuildLab?
No region comes from BuildLab. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 157.173.25.164:47831.
Is BuildLab up, and how often does it stay online?
The server BuildLab is not reachable at the moment; the last sighting was 3 days 9 hours ago. In the last full 7 days, 11 of 168 hours were online, 7% uptime. 30 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for BuildLab?
The version on BuildLab is Rust network protocol 2634 and build 167398, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
How often does BuildLab wipe?
The wipes recorded for BuildLab are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 15 days 16 hours is how long ago this world came into being.
Settings and map
Which rules and settings is BuildLab running?
Its name does not state a gather rate for BuildLab. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.
What's the map on BuildLab?
A procedural map, generated by the game, is in play on BuildLab.
Population
Is BuildLab busy?
BuildLab was last seen 3 days 9 hours ago and is offline as you read this. For the past week, players averaged 1 with a high of 1.
What position does BuildLab hold in the server rankings?
For player hours in the last seven days, BuildLab ranks #8,470, within the top 38% of ranked servers.
How to join
What's the process to join BuildLab?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 157.173.25.164:47831.