Outback Modded 7x | AU/OCE
Online 157.211.49.86:28015 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Monday 19 October, 07:22 UTC, in 1d 1h. Its weekly schedule tag · low confidence
Coming wipes
- 1d 1hMon 19 Oct, 07:22 UTC
- 8d 1hMon 26 Oct, 07:22 UTC
- 15d 1hMon 2 Nov, 07:22 UTC
- 18d 13hThu 5 Nov, 19:00 UTCFW
- 22d 1hMon 9 Nov, 07:22 UTC
- 29d 1hMon 16 Nov, 07:22 UTC
- 36d 1hMon 23 Nov, 07:22 UTC
- 43d 1hMon 30 Nov, 07:22 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 37 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 07:22 UTC5d ago | 1 | – | running | 0 |
| Thu 1 Oct, 21:28 UTC FW16d ago | 0 | – | 10.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and listings
Where does Outback Modded 7x | AU/OCE appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Outback Modded 7x | AU/OCE: Oceania Rust servers and Modded Rust servers. You can find it on the server list by these filters: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
How should you read the tags on Outback Modded 7x | AU/OCE?
gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): The slot count is 50; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166652 (Build): This server runs build 166652; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^w (Weekly): Weekly wipes; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list Outback Modded 7x | AU/OCE puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What's the performance like on Outback Modded 7x | AU/OCE?
Average server fps for the last 48 hours was 108, and the lowest was 81. At its peak it carried 202,619 entities, including buildings and deployables. 7,216 MB was the highest memory it used. What players notice as lag comes from low fps and a rising entity count.
What location is Outback Modded 7x | AU/OCE in?
The name of Outback Modded 7x | AU/OCE points to Oceania, even without a region tag. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 157.211.49.86:28015.
How reliable is Outback Modded 7x | AU/OCE?
Right now Outback Modded 7x | AU/OCE is online. The uptime it gives puts the last restart at roughly 5 days 20 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. Rust Going Deep has had it on record since 13 September 2026.
What Rust version is Outback Modded 7x | AU/OCE on?
The version on Outback Modded 7x | AU/OCE is Rust network protocol 2634 and build 166652, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
When does Outback Modded 7x | AU/OCE wipe?
Its tag guides the prediction since Outback Modded 7x | AU/OCE has too few wipes on record to confirm the schedule. Expect the next wipe on Monday 19 October at 07:22 UTC. The world you are on now was created 5 days 22 hours. The tags show wipes set to happen every week.
What can you expect on wipe day at Outback Modded 7x | AU/OCE?
Recent wipes have averaged a busiest crowd of 0 players. On the latest wipe, 37 hours passed before the crowd peaked.
Settings and map
What settings are in place on Outback Modded 7x | AU/OCE?
Gather rates here are 7x, as Outback Modded 7x | AU/OCE announces in its name. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. VAC, Valve's anti-cheat, is enabled.
Which map is active on Outback Modded 7x | AU/OCE?
The map on Outback Modded 7x | AU/OCE is procedural and size 4,500, generated by the game with seed 1337. You can see it on RustMaps from this page, since the same size and seed produce the same map.
Population
Is Outback Modded 7x | AU/OCE busy?
Right now 0 players are on Outback Modded 7x | AU/OCE, which has 50 slots. For the past week, players averaged 0 with a high of 1.
What's Outback Modded 7x | AU/OCE's rank among Rust servers?
For player hours in the last seven days, Outback Modded 7x | AU/OCE ranks #15,539, within the top 70% of ranked servers.
Join info
How do you get into Outback Modded 7x | AU/OCE?
To join, open Rust, hit F1, and enter client.connect 157.211.49.86:28015. Or click Launch Rust on this page to open the game through Steam and connect.