Aussie PvE | Modded | AU/OCE
Online 157.211.49.86:28115 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 06:20 UTC11d ago | 1 | – | running | 0 |
| Thu 1 Oct, 21:25 UTC FW16d ago | 1 | halved by day 1 | 5.4 days | 0 |
| Thu 24 Sep, 04:05 UTC24d ago | 1 | halved by day 2 | 7.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 159/ 200
- 139/ 175
- 15/ 100
- 218/ 250
- 98/ 200
- 38/ 150
Quick answers
Tags and listings
Where does Aussie PvE | Modded | AU/OCE appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Aussie PvE | Modded | AU/OCE are: Oceania Rust servers and Modded Rust servers. The server list shows it under Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What's the meaning of the tags on Aussie PvE | Modded | AU/OCE?
Aussie PvE | Modded | AU/OCE's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): There are 100 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166652 (Build): This server runs build 166652; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
How well does Aussie PvE | Modded | AU/OCE perform?
The last 48 hours saw an average of 141 server fps, never dropping below 95. The entity count reached a high of 198,133, covering buildings, deployables and everything else. 7,902 MB was the highest memory it used. What players notice as lag comes from low fps and a rising entity count.
Where can you find Aussie PvE | Modded | AU/OCE?
The name of Aussie PvE | Modded | AU/OCE points to Oceania, even without a region tag. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 157.211.49.86:28115.
How reliable is Aussie PvE | Modded | AU/OCE?
Aussie PvE | Modded | AU/OCE is up and reachable at the moment. Its reported uptime shows a restart about 5 days 23 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. 23 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for Aussie PvE | Modded | AU/OCE?
Rust network protocol 2634 and build 166652 is what Aussie PvE | Modded | AU/OCE runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
What schedule does Aussie PvE | Modded | AU/OCE follow for wipes?
Aussie PvE | Modded | AU/OCE wipes whenever it likes, so no next wipe can be predicted. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 11 days 2 hours.
What happens on wipe day at Aussie PvE | Modded | AU/OCE?
The average peak across recent wipes is 1 players. On the latest wipe, 17 hours passed before the crowd peaked. Recent wipes kept the crowd above half that peak until the next wipe 0% of the time. It held on until day 1.5, then dipped below half.
Map and rules
What settings are in place on Aussie PvE | Modded | AU/OCE?
Its name does not state a gather rate for Aussie PvE | Modded | AU/OCE. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
What's the map on Aussie PvE | Modded | AU/OCE?
The map on Aussie PvE | Modded | AU/OCE is procedural and size 4,500, generated by the game with seed 1337. RustMaps can display it from this page because the same size and seed yield the same map.
Player stats
How many players are on Aussie PvE | Modded | AU/OCE?
Right now 0 players are on Aussie PvE | Modded | AU/OCE, which has 100 slots. For the past week, players averaged 0 with a high of 1. At 08:00 UTC in the last 48 hours, the average reached its highest: 0 players.
Where does Aussie PvE | Modded | AU/OCE sit in the rankings?
For player hours in the last seven days, Aussie PvE | Modded | AU/OCE ranks #15,057, within the top 68% of ranked servers.
Join info
What's the process to join Aussie PvE | Modded | AU/OCE?
To join, open Rust, hit F1, and enter client.connect 157.211.49.86:28115. Or click Launch Rust on this page to open the game through Steam and connect.