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Dive report

[US] Immortal Trial's | PVE | Perm Deep Sea | & more!

Online NA 157.250.203.118:25612 checked 8m ago

monthly wipes moddedoxidepve
Drop in
0/ 100 players now 0% full
17-day averagepeak 5
#4,087ranktop 18% · #710 in NA
16d agolast wipemonthly schedule
18d 8hnext wipeThu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0246811:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

02040608011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k15 Oct16 Oct17 Oct18 Oct

Top 18% of all ranked servers, top 38% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 18d 8h. The force wipe · high confidence

wipe-day peak4players, last three wipes

Coming wipes

  • 18d 8h
    Thu 5 Nov, 19:00 UTC
    FW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 25 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 22:20 UTC3d ago 4 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does [US] Immortal Trial's | PVE | Perm Deep Sea | & more! appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry [US] Immortal Trial's | PVE | Perm Deep Sea | & more! are: Modded Rust servers, Go deep on PvE servers and North American Rust server list. You can find it on the server list by these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

How should you read the tags on [US] Immortal Trial's | PVE | Perm Deep Sea | & more!?

gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The build number is 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^m (Monthly): Monthly wipes, timed with the Facepunch force wipe; ^p (PvE): It's player versus environment, so the world poses the risk, not other players; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; NA (North America): The server browser lists it under North America — that is the tag list [US] Immortal Trial's | PVE | Perm Deep Sea | & more! puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server info

Is [US] Immortal Trial's | PVE | Perm Deep Sea | & more! lag-free?

The last 48 hours saw an average of 55 server fps, never dropping below 35. The entity count reached a high of 134,585, covering buildings, deployables and everything else. 5,436 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.

What location is [US] Immortal Trial's | PVE | Perm Deep Sea | & more! in?

[US] Immortal Trial's | PVE | Perm Deep Sea | & more! lists North America as its location, with the NA tag. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 157.250.203.118:25612.

Is [US] Immortal Trial's | PVE | Perm Deep Sea | & more! up, and how often does it stay online?

Right now [US] Immortal Trial's | PVE | Perm Deep Sea | & more! is online. According to its reported uptime, the last restart was about 18 hours ago. Over the past full 3 days it stayed up for 71 of 72 hours, or 99%. The first sighting by Rust Going Deep was on 14 October 2026.

What is the Rust version for [US] Immortal Trial's | PVE | Perm Deep Sea | & more!?

The version on [US] Immortal Trial's | PVE | Perm Deep Sea | & more! is Rust network protocol 2634 and build 167781, on Linux. The protocol must match to join; Steam will update your game.

Wipe details

What schedule does [US] Immortal Trial's | PVE | Perm Deep Sea | & more! follow for wipes?

The only wipe [US] Immortal Trial's | PVE | Perm Deep Sea | & more! takes is the monthly force wipe. When every Rust server wipes on Thursday 5 November at 19:00 UTC, that force wipe is its next wipe. 16 days 16 hours is how long ago this world came into being. Wipes are scheduled monthly, as shown in its tags.

What happens on wipe day at [US] Immortal Trial's | PVE | Perm Deep Sea | & more!?

Recent wipes have averaged a busiest crowd of 4 players. The peak crowd on the latest wipe came 25 hours in.

Settings and map

What settings and rules have been applied to [US] Immortal Trial's | PVE | Perm Deep Sea | & more!?

The name of [US] Immortal Trial's | PVE | Perm Deep Sea | & more! contains no gather rate. 8 players is the group cap, the game's default. It runs pve, no fighting other players. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.

What's the map on [US] Immortal Trial's | PVE | Perm Deep Sea | & more!?

The map on [US] Immortal Trial's | PVE | Perm Deep Sea | & more! is procedural and size 4,250, generated by the game with seed 1337. The map is reproducible from its size and seed, so RustMaps can show it from this page. You will see the map named: Custom Map.

Population

How many players are on [US] Immortal Trial's | PVE | Perm Deep Sea | & more!?

Out of 100 slots, 0 are filled on [US] Immortal Trial's | PVE | Perm Deep Sea | & more! right now. The seven-day average is 1 players, with a peak of 5. At 01:00 UTC in the last 48 hours, the average reached its highest: 4 players.

What's [US] Immortal Trial's | PVE | Perm Deep Sea | & more!'s rank among Rust servers?

Over the last seven days [US] Immortal Trial's | PVE | Perm Deep Sea | & more! sits at #4,087 on player hours, which is #710 in North America and inside the top 18% of all ranked servers.

Getting in

What's the process to join [US] Immortal Trial's | PVE | Perm Deep Sea | & more!?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 157.250.203.118:25612.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2634,^m,NA,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp100
Max players The slot count is 100.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build The build number is 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Monthly wipes, timed with the Facepunch force wipe.

Gameplay

^p
PvE It's player versus environment, so the world poses the risk, not other players.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.