A Sharkbite test server
Online 157.85.85.10:22459 checked 6m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 10:12 UTC9d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 229/ 400
- 174/ 225
- 132/ 100
- 274/ 1000
- 21/ 700
Quick answers
Tags and listings
Where does A Sharkbite test server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry A Sharkbite test server are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What's the meaning of the tags on A Sharkbite test server?
gmrust (Game mode): This is the standard Rust survival experience; mp25 (Max players): There are 25 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167231 (Build): The build number is 167231; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list A Sharkbite test server puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
How well does A Sharkbite test server perform?
Average server fps for the last 48 hours was 102, and the lowest was 76. At its peak it carried 69,216 entities, including buildings and deployables. Memory use peaked at 5,752 MB. Players experience lag when fps drops and entities climb.
What's the location of A Sharkbite test server?
No region comes from A Sharkbite test server. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 157.85.85.10:22459.
What's the uptime like for A Sharkbite test server?
Right now A Sharkbite test server is online. According to its reported uptime, the last restart was about 9 days 20 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. The first sighting by Rust Going Deep was on 4 October 2026.
What is the Rust version for A Sharkbite test server?
The version on A Sharkbite test server is Rust network protocol 2634 and build 167231, on Linux. The protocol must match to join; Steam will update your game.
Wipe details
How often does A Sharkbite test server wipe?
The wipes recorded for A Sharkbite test server are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 9 days 21 hours.
What can you expect on wipe day at A Sharkbite test server?
Across its recent wipes, the average busiest point drew 0 players. The peak crowd on the latest wipe came 0 hours in.
Rules and settings
Which rules and settings is A Sharkbite test server running?
No gather rate appears in the name of A Sharkbite test server. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.
Which map is active on A Sharkbite test server?
The map on A Sharkbite test server is procedural and size 3,600, generated by the game with seed 50000. You can see it on RustMaps from this page, since the same size and seed produce the same map. You will see the map named: Custom Map.
Population
What's the population like on A Sharkbite test server?
A Sharkbite test server is holding 0 players on its 25 slots at the moment. The seven-day average for players here is 0.
What position does A Sharkbite test server hold in the server rankings?
For player hours in the last seven days, A Sharkbite test server ranks #15,843, within the top 72% of ranked servers.
How to join
What's the way to join A Sharkbite test server?
Open Rust and press F1, then type client.connect 157.85.85.10:22459. Alternatively, click Launch Rust on this page to join via Steam.