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Dive report

The Dark Carnival

Online 157.85.86.2:28015 checked 12m ago

Drop in
0/ 75 players now 0% full
07-day averagepeak 1
#10,888ranktop 49%
15d agolast wipeno schedule published
18d 21hnext wipeThu 5 Nov, 19:00 UTC FW

Players

AveragePeak
00.250.50.75122:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

05010015020022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep4 Oct8 Oct13 Oct17 Oct

Top 49% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 18d 21h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  • 18d 21h
    Thu 5 Nov, 19:00 UTC
    FW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 23:41 UTC FW15d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does The Dark Carnival appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include The Dark Carnival: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on The Dark Carnival?

gmrust (Game mode): Survival, as standard Rust does it; mp75 (Max players): The slot count is 75; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): It's on build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set — that is the tag list The Dark Carnival puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

Is The Dark Carnival lag-free?

It averaged 118 server fps over the last 48 hours, with a low of 89. At its peak it carried 118,536 entities, including buildings and deployables. The top memory figure was 4,630 MB. A climbing entity count together with low fps is what feels like lag to players.

What's the location of The Dark Carnival?

There is no published region for The Dark Carnival. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 157.85.86.2:28015.

Is The Dark Carnival up, and how often does it stay online?

The Dark Carnival is live as of this check. The uptime it gives puts the last restart at roughly 12 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. Rust Going Deep has had it on record since 13 September 2026.

What is the Rust version for The Dark Carnival?

On Linux, The Dark Carnival runs Rust network protocol 2634 and build 167781. The protocol must match to join; Steam will update your game.

Wipe schedule

When does The Dark Carnival wipe?

The only wipe The Dark Carnival takes is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives, wiping every Rust server, and that is its next wipe. This world has been running since 15 days 21 hours ago.

What can you expect on wipe day at The Dark Carnival?

Recent wipes have averaged a busiest crowd of 1 players. 0 hours after the latest wipe started, the crowd hit its peak.

Map and rules

Which rules and settings is The Dark Carnival running?

The name of The Dark Carnival contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Community is where the server browser puts it, as a community server. The server runs Valve's anti-cheat, VAC.

Which map is active on The Dark Carnival?

The Dark Carnival uses a procedural map of size 4,500 with seed 1201455836, made by the game. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Player count

How many players are on The Dark Carnival?

The Dark Carnival is holding 0 players on its 75 slots at the moment. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, 22:00 UTC drew the most players, 1 on average.

What's The Dark Carnival's rank among Rust servers?

For player hours in the last seven days, The Dark Carnival ranks #10,888, within the top 49% of ranked servers.

Join info

What's the process to join The Dark Carnival?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 157.85.86.2:28015.

What each one means

Server tags

Published as mp75,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp75
Max players The slot count is 75.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build It's on build 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code No region is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.