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Dive report

After the war... What happened?

Offline 157.85.86.51:26079 checked 11d ago

quad moddedoxidesoftcore
Drop in
0/ 40 players now 0% full
07-day averagepeak –
#16,008ranktop 72%
44d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 72% of all ranked servers, and #635 of the quad servers (top 77%). Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does After the war... What happened? appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry After the war... What happened? are: Modded Rust servers. The server list shows it under Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

How should you read the tags on After the war... What happened??

The server browser shows these tags for After the war... What happened?: gmsoftcore (Game mode): Softcore rules apply, making it easier; mp40 (Max players): The slot count is 40; ts4 (Group limit): The team limit is 4; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs165217 (Build): It's on build 165217; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

Where can you find After the war... What happened??

No region comes from After the war... What happened?. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 157.85.86.51:26079.

What's the uptime like for After the war... What happened??

After the war... What happened? is down at the moment; it was last up 11 days 15 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 13 September 2026 is when Rust Going Deep first saw it.

What Rust version is After the war... What happened? on?

On Linux, After the war... What happened? runs Rust network protocol 2633 and build 165217. The protocol must match to join; Steam will update your game.

Wipe details

When does After the war... What happened? wipe?

After the war... What happened?'s rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 44 days 8 hours ago.

Map and rules

What settings are in place on After the war... What happened??

Its name does not state a gather rate for After the war... What happened?. 4 players (quad) is the cap for a group. softcore is the game mode, Facepunch's softer mode: you retain some loot. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.

Which map is active on After the war... What happened??

The map on After the war... What happened? is procedural and size 3,000, generated by the game with seed 50000. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Player count

What's the population like on After the war... What happened??

After the war... What happened? was last seen 11 days 15 hours ago and is offline as you read this.

What's After the war... What happened?'s rank among Rust servers?

Over the last seven days, After the war... What happened? is #16,008 by player hours, among the top 72% of all ranked servers. Within the quad group, its position is #635.

Getting in

What's the way to join After the war... What happened??

Open Rust and press F1, then type client.connect 157.85.86.51:26079. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp40,ptrak,$r?,v2633,gmsoftcore,cs165217,ts4,^o^z

Game

gmsoftcore
Game mode Softcore rules apply, making it easier.
mp40
Max players The slot count is 40.
ts4
Group limit The team limit is 4.
v2633
Protocol This server runs game protocol 2633, so your game must match that version to join.
cs165217
Build It's on build 165217.
ptrak
Networking Standard RakNet networking.
$r?
Region code No region is set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.