After the war... What happened?
Offline 157.85.86.51:26079 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, and #635 of the quad servers (top 77%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 6/ 233
- 1/ 100
- 0/ 200
- 129/ 350
- 78/ 400
- 112/ 150
Quick answers
Tags and filters
Where does After the war... What happened? appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry After the war... What happened? are: Modded Rust servers. The server list shows it under Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
How should you read the tags on After the war... What happened??
The server browser shows these tags for After the war... What happened?: gmsoftcore (Game mode): Softcore rules apply, making it easier; mp40 (Max players): The slot count is 40; ts4 (Group limit): The team limit is 4; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs165217 (Build): It's on build 165217; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
Where can you find After the war... What happened??
No region comes from After the war... What happened?. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 157.85.86.51:26079.
What's the uptime like for After the war... What happened??
After the war... What happened? is down at the moment; it was last up 11 days 15 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 13 September 2026 is when Rust Going Deep first saw it.
What Rust version is After the war... What happened? on?
On Linux, After the war... What happened? runs Rust network protocol 2633 and build 165217. The protocol must match to join; Steam will update your game.
Wipe details
When does After the war... What happened? wipe?
After the war... What happened?'s rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 44 days 8 hours ago.
Map and rules
What settings are in place on After the war... What happened??
Its name does not state a gather rate for After the war... What happened?. 4 players (quad) is the cap for a group. softcore is the game mode, Facepunch's softer mode: you retain some loot. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.
Which map is active on After the war... What happened??
The map on After the war... What happened? is procedural and size 3,000, generated by the game with seed 50000. The map is reproducible from its size and seed, so RustMaps can show it from this page.
Player count
What's the population like on After the war... What happened??
After the war... What happened? was last seen 11 days 15 hours ago and is offline as you read this.
What's After the war... What happened?'s rank among Rust servers?
Over the last seven days, After the war... What happened? is #16,008 by player hours, among the top 72% of all ranked servers. Within the quad group, its position is #635.
Getting in
What's the way to join After the war... What happened??
Open Rust and press F1, then type client.connect 157.85.86.51:26079. Alternatively, click Launch Rust on this page to join via Steam.