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Dive report

The Dead Zone

Online 157.85.86.90:28015 checked 7m ago

vanilla
Drop in
0/ 125 players now 0% full
07-day averagepeak 1
#7,120ranktop 32%
14d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

AveragePeak
00.250.50.75122:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

05010015020022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k3 Oct6 Oct9 Oct11 Oct14 Oct17 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 29 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 12:20 UTC14d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does The Dead Zone appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry The Dead Zone are: Rust community servers, going deep and Vanilla Rust servers. Its entry appears under the filters Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

What's the meaning of the tags on The Dead Zone?

The Dead Zone's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp125 (Max players): It holds 125 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): It's on build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^v (Vanilla): Facepunch's version, untouched: no rate changes, no kits, no extra rules. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

How well does The Dead Zone perform?

The last 48 hours saw an average of 82 server fps, never dropping below 61. Buildings, deployables and all other world objects added up to as many as 162,533 entities. 5,449 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.

What location is The Dead Zone in?

The Dead Zone does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 157.85.86.90:28015.

What's the uptime like for The Dead Zone?

The Dead Zone is up and reachable at the moment. The uptime it gives puts the last restart at roughly 9 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. Rust Going Deep has had it on record since 3 October 2026.

What is the Rust version for The Dead Zone?

On Linux, The Dead Zone runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

How often does The Dead Zone wipe?

The wipes recorded for The Dead Zone are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 14 days 5 hours ago.

What can you expect on wipe day at The Dead Zone?

Recent wipes have averaged a busiest crowd of 3 players. The peak crowd on the latest wipe came 29 hours in.

Map and rules

What settings and rules have been applied to The Dead Zone?

The name of The Dead Zone contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Community is where the server browser puts it, as a community server. Its own word for it is vanilla: facepunch's version, untouched: no rate changes, no kits, no extra rules. VAC, Valve's anti-cheat, is enabled.

Which map is active on The Dead Zone?

The map on The Dead Zone is procedural and size 5,400, generated by the game with seed 567367. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Player stats

What's the population like on The Dead Zone?

Right now 0 players are on The Dead Zone, which has 125 slots. For the past week, players averaged 0 with a high of 1. At 18:00 UTC in the last 48 hours, the average reached its highest: 1 players.

Where does The Dead Zone sit in the rankings?

Over the last seven days, The Dead Zone is #7,120 by player hours, among the top 32% of all ranked servers.

Getting in

What's the process to join The Dead Zone?

Open Rust and press F1, then type client.connect 157.85.86.90:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp125,ptrak,$r?,v2634,^v,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp125
Max players It holds 125 players.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build It's on build 167781.
ptrak
Networking Standard RakNet networking.
$r?
Region code The region field is empty.

Difficulty

^v
Vanilla Facepunch's version, untouched: no rate changes, no kits, no extra rules.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.