The Dead Zone
Online 157.85.86.90:28015 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 29 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 12:20 UTC14d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 338/ 400
- 580/ 600
- 195/ 225
- 289/ 325
- 302/ 350
- 381/ 425
Quick answers
Tags and search
Where does The Dead Zone appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry The Dead Zone are: Rust community servers, going deep and Vanilla Rust servers. Its entry appears under the filters Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
What's the meaning of the tags on The Dead Zone?
The Dead Zone's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp125 (Max players): It holds 125 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): It's on build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^v (Vanilla): Facepunch's version, untouched: no rate changes, no kits, no extra rules. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
How well does The Dead Zone perform?
The last 48 hours saw an average of 82 server fps, never dropping below 61. Buildings, deployables and all other world objects added up to as many as 162,533 entities. 5,449 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.
What location is The Dead Zone in?
The Dead Zone does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 157.85.86.90:28015.
What's the uptime like for The Dead Zone?
The Dead Zone is up and reachable at the moment. The uptime it gives puts the last restart at roughly 9 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. Rust Going Deep has had it on record since 3 October 2026.
What is the Rust version for The Dead Zone?
On Linux, The Dead Zone runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
How often does The Dead Zone wipe?
The wipes recorded for The Dead Zone are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 14 days 5 hours ago.
What can you expect on wipe day at The Dead Zone?
Recent wipes have averaged a busiest crowd of 3 players. The peak crowd on the latest wipe came 29 hours in.
Map and rules
What settings and rules have been applied to The Dead Zone?
The name of The Dead Zone contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Community is where the server browser puts it, as a community server. Its own word for it is vanilla: facepunch's version, untouched: no rate changes, no kits, no extra rules. VAC, Valve's anti-cheat, is enabled.
Which map is active on The Dead Zone?
The map on The Dead Zone is procedural and size 5,400, generated by the game with seed 567367. You can see it on RustMaps from this page, since the same size and seed produce the same map.
Player stats
What's the population like on The Dead Zone?
Right now 0 players are on The Dead Zone, which has 125 slots. For the past week, players averaged 0 with a high of 1. At 18:00 UTC in the last 48 hours, the average reached its highest: 1 players.
Where does The Dead Zone sit in the rankings?
Over the last seven days, The Dead Zone is #7,120 by player hours, among the top 32% of all ranked servers.
Getting in
What's the process to join The Dead Zone?
Open Rust and press F1, then type client.connect 157.85.86.90:28015. Alternatively, click Launch Rust on this page to join via Steam.