Red sun in the sky
Online 157.85.87.241:26318 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:37 UTC FW16d ago | 1 | – | running | 0 |
| Sat 19 Sep, 10:09 UTC28d ago | 2 | halved by day 3 | 12.4 days | 0 |
| Fri 18 Sep, 21:13 UTC29d ago | 2 | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 228/ 225
- 535/ 525
- 576/ 650
- 165/ 200
- 279/ 250
- 136/ 200
Quick answers
Tags and listings
Where does Red sun in the sky appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Red sun in the sky: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on Red sun in the sky?
gmrust (Game mode): This is the standard Rust survival experience; mp5 (Max players): It holds 5 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): The build number is 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set — that is the tag list Red sun in the sky puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
Is Red sun in the sky lag-free?
Average server fps for the last 48 hours was 127, and the lowest was 98. The entity count reached a high of 64,423, covering buildings, deployables and everything else. Memory use peaked at 3,519 MB. A climbing entity count together with low fps is what feels like lag to players.
What's the location of Red sun in the sky?
No region comes from Red sun in the sky. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 157.85.87.241:26318.
What's the uptime like for Red sun in the sky?
Red sun in the sky is up and reachable at the moment. Its reported uptime shows a restart about 47 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. The first sighting by Rust Going Deep was on 13 September 2026.
What is the Rust version for Red sun in the sky?
The version on Red sun in the sky is Rust network protocol 2634 and build 167781, on Linux. The protocol must match to join; Steam will update your game.
Wipe details
How often does Red sun in the sky wipe?
Red sun in the sky wipes whenever it likes, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 16 days 11 hours.
What happens on wipe day at Red sun in the sky?
Across its recent wipes, the average busiest point drew 2 players. On the latest wipe, 0 hours passed before the crowd peaked. The crowd held above half that peak until the next wipe in 0% of recent wipes. Otherwise, the crowd sank below half by day 3.
Settings and map
What settings and rules have been applied to Red sun in the sky?
No gather rate appears in the name of Red sun in the sky. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser lists it under Community, making it a community server. The server runs Valve's anti-cheat, VAC.
What's the map on Red sun in the sky?
A game-generated procedural map of size 3,500 with seed 471471404 is in play on Red sun in the sky. RustMaps can display it from this page because the same size and seed yield the same map.
Population
Is Red sun in the sky busy?
Red sun in the sky is holding 0 players on its 5 slots at the moment. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, 12:00 UTC drew the most players, 0 on average.
What position does Red sun in the sky hold in the server rankings?
Over the last seven days, Red sun in the sky is #15,388 by player hours, among the top 70% of all ranked servers.
Getting in
What's the process to join Red sun in the sky?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 157.85.87.241:26318.