WildHunt
Online 157.85.87.37:28138 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers, and #554 of the quad servers (top 68%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 21:56 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 3/ 233
- 2/ 100
- 64/ 350
- 125/ 400
- 19/ 150
- 11/ 100
Quick answers
Tags and filters
Where does WildHunt appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include WildHunt: Modded Rust servers. The server list shows it under Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 3 days.
What's the meaning of the tags on WildHunt?
The server browser shows these tags for WildHunt: gmsoftcore (Game mode): The mode is softcore, which is easier; mp40 (Max players): The slot count is 40; ts4 (Group limit): The team limit is 4; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): This server runs build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
Is WildHunt lag-free?
Average server fps for the last 48 hours was 212, and the lowest was 113. The entity count reached a high of 48,482, covering buildings, deployables and everything else. Memory use peaked at 4,296 MB. What players notice as lag comes from low fps and a rising entity count.
What's the location of WildHunt?
No region comes from WildHunt. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 157.85.87.37:28138.
Is WildHunt up, and how often does it stay online?
Right now WildHunt is online. Its reported uptime shows a restart about 41 hours ago. It stayed up for 24 of the 24 hours in the last 1 full day, giving 100% uptime. The first sighting by Rust Going Deep was on 21 October 2026.
What is the Rust version for WildHunt?
The version on WildHunt is Rust network protocol 2634 and build 167781, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
How often does WildHunt wipe?
Too few wipes are on record for WildHunt to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 43 hours is how long ago this world came into being.
Settings and map
What settings and rules have been applied to WildHunt?
Its name does not state a gather rate for WildHunt. The group cap is 4 players (quad). softcore is the game mode, Facepunch's gentler mode: some of your loot is kept. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.
Which map is active on WildHunt?
WildHunt uses a procedural map of size 3,000 with seed 50000, made by the game. RustMaps can display it from this page because the same size and seed yield the same map.
Player count
What's the population like on WildHunt?
Right now 0 players are on WildHunt, which has 40 slots. The seven-day average is 0 players, with a peak of 1. The busiest point in the last 48 hours was 23:00 UTC, averaging 1 players.
What position does WildHunt hold in the server rankings?
For player hours in the last seven days, WildHunt ranks #12,528, within the top 58% of ranked servers. It ranks #554 among quad servers.
Join info
What's the way to join WildHunt?
To join, open Rust, hit F1, and enter client.connect 157.85.87.37:28138. Or click Launch Rust on this page to open the game through Steam and connect.