Hop Town Studio - Roleplay Media
Offline 157.85.90.101:28015 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 15 Sep, 00:22 UTC33d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 72/ 999
- 136/ 999
- 36/ 150
- 3/ 100
- 3/ 100
- 0/ 100
Quick answers
Tags and filters
Where does Hop Town Studio - Roleplay Media appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Hop Town Studio - Roleplay Media: Modded Rust servers, Rust build and creative servers, Rust creative servers and Rust roleplay servers. Its entry appears under the filters Type: Modded; Server tag: Roleplay ^r, Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Hop Town Studio - Roleplay Media?
The server browser shows these tags for Hop Town Studio - Roleplay Media: gmrust (Game mode): This is the standard Rust survival experience; mp125 (Max players): There are 125 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): The build number is 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^r (Roleplay): It's a roleplay server; ^c (Creative): It's a sandbox: skip the gathering and build what you want; ^k (Build server): Work on base designs and practise building; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
Where can you find Hop Town Studio - Roleplay Media?
There is no published region for Hop Town Studio - Roleplay Media. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 157.85.90.101:28015.
How reliable is Hop Town Studio - Roleplay Media?
The server Hop Town Studio - Roleplay Media is not reachable at the moment; the last sighting was 22 days 20 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 13 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for Hop Town Studio - Roleplay Media?
The version on Hop Town Studio - Roleplay Media is Rust network protocol 2633 and build 163794, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
What schedule does Hop Town Studio - Roleplay Media follow for wipes?
Hop Town Studio - Roleplay Media's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 33 days 1 hours ago.
What can you expect on wipe day at Hop Town Studio - Roleplay Media?
The average peak across recent wipes is 0 players. On the latest wipe, 0 hours passed before the crowd peaked.
Settings and map
Which rules and settings is Hop Town Studio - Roleplay Media running?
No gather rate appears in the name of Hop Town Studio - Roleplay Media. 8 players is the group cap, the game's default. It runs build & creative, build freely in a sandbox, no gathering needed. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.
What's the map on Hop Town Studio - Roleplay Media?
Hop Town Studio - Roleplay Media uses a procedural map of size 4,750 with seed 966214, made by the game. RustMaps can display it from this page because the same size and seed yield the same map.
Player count
What's the population like on Hop Town Studio - Roleplay Media?
The last sighting of Hop Town Studio - Roleplay Media was 22 days 20 hours ago; it is offline right now.
What's Hop Town Studio - Roleplay Media's rank among Rust servers?
Over the last seven days, Hop Town Studio - Roleplay Media is #16,224 by player hours, among the top 71% of all ranked servers.
How to join
What's the way to join Hop Town Studio - Roleplay Media?
Open Rust and press F1, then type client.connect 157.85.90.101:28015. Alternatively, click Launch Rust on this page to join via Steam.