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Dive report

A Shockbyte Rust Server

Online 157.85.90.112:21878 checked 9m ago

Drop in
0/ 10 players now 0% full
07-day averagepeak 1
#11,072ranktop 50%
15d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

AveragePeak
00.250.50.75107:0016:0001:0011:0020:0005:00

Hourly average and peak, UTC.

Server performance

02040608007:0016:0001:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 11:15 UTC15d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does A Shockbyte Rust Server appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include A Shockbyte Rust Server: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on A Shockbyte Rust Server?

A Shockbyte Rust Server's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): It holds 10 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167398 (Build): It's on build 167398; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

Is A Shockbyte Rust Server lag-free?

Average server fps for the last 48 hours was 60, and the lowest was 59. The entity count reached a high of 46,267, covering buildings, deployables and everything else. 2,647 MB was the highest memory it used. Players experience lag when fps drops and entities climb.

Where can you find A Shockbyte Rust Server?

No region comes from A Shockbyte Rust Server. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 157.85.90.112:21878.

What's the uptime like for A Shockbyte Rust Server?

A Shockbyte Rust Server is up and reachable at the moment. The uptime it gives puts the last restart at roughly 6 days 15 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. 19 September 2026 is when Rust Going Deep first saw it.

What is the Rust version for A Shockbyte Rust Server?

On Linux, A Shockbyte Rust Server runs Rust network protocol 2634 and build 167398. The protocol must match to join; Steam will update your game.

Wipe schedule

What schedule does A Shockbyte Rust Server follow for wipes?

Too few wipes are on record for A Shockbyte Rust Server to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 15 days 19 hours ago.

What can you expect on wipe day at A Shockbyte Rust Server?

The average peak across recent wipes is 2 players. On the latest wipe, 0 hours passed before the crowd peaked.

Map and rules

Which rules and settings is A Shockbyte Rust Server running?

No gather rate appears in the name of A Shockbyte Rust Server. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Community is where the server browser puts it, as a community server. VAC is on: Valve's anti-cheat is active.

Which map is active on A Shockbyte Rust Server?

A game-generated procedural map of size 3,000 with seed 1879242305 is in play on A Shockbyte Rust Server. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Player count

What's the population like on A Shockbyte Rust Server?

Out of 10 slots, 0 are filled on A Shockbyte Rust Server right now. For the past week, players averaged 0 with a high of 1. At 15:00 UTC in the last 48 hours, the average reached its highest: 0 players.

What position does A Shockbyte Rust Server hold in the server rankings?

For player hours in the last seven days, A Shockbyte Rust Server ranks #11,072, within the top 50% of ranked servers.

Getting in

What's the process to join A Shockbyte Rust Server?

Open Rust and press F1, then type client.connect 157.85.90.112:21878. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode This is the standard Rust survival experience.
mp10
Max players It holds 10 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167398
Build It's on build 167398.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.