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Dive report

Shockbyte Test Server

Offline 157.85.91.138:29090 checked 11d ago

Drop in
0/ 16 players now 0% full
07-day averagepeak –
#15,993ranktop 71%
38d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Shockbyte Test Server appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Shockbyte Test Server: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on Shockbyte Test Server?

The server browser shows these tags for Shockbyte Test Server: gmrust (Game mode): Survival, as standard Rust does it; mp16 (Max players): The slot count is 16; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): The build number is 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

About the server

Where can you find Shockbyte Test Server?

There is no published region for Shockbyte Test Server. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 157.85.91.138:29090.

Is Shockbyte Test Server up, and how often does it stay online?

Right now Shockbyte Test Server is offline, having last been seen 11 days 21 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 13 September 2026 is when Rust Going Deep first saw it.

What is the Rust version for Shockbyte Test Server?

Rust network protocol 2633 and build 165217 is what Shockbyte Test Server runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.

Wipe schedule

How often does Shockbyte Test Server wipe?

Shockbyte Test Server's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 38 days 19 hours is how long ago this world came into being.

Rules and settings

What settings are in place on Shockbyte Test Server?

The name of Shockbyte Test Server contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Community is where the server browser puts it, as a community server. VAC, Valve's anti-cheat, is enabled.

Which map is active on Shockbyte Test Server?

Shockbyte Test Server uses a procedural map of size 1,500 with seed 50000, made by the game. RustMaps can display it from this page because the same size and seed yield the same map.

Population

What's the population like on Shockbyte Test Server?

The last sighting of Shockbyte Test Server was 11 days 21 hours ago; it is offline right now.

Where does Shockbyte Test Server sit in the rankings?

Over the last seven days, Shockbyte Test Server is #15,993 by player hours, among the top 71% of all ranked servers.

Getting in

How do you get into Shockbyte Test Server?

Open Rust and press F1, then type client.connect 157.85.91.138:29090. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp16,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp16
Max players The slot count is 16.
ts8
Group limit The default team size of 8 applies here.
v2633
Protocol To join, your game has to be on protocol 2633.
cs165217
Build The build number is 165217.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.