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Dive report

A Shockbyte Rust Server

Online 157.85.92.209:22921 checked 13m ago

Drop in
0/ 40 players now 0% full
07-day averagepeak –
#15,129ranktop 70%
1d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeakWipe
0123423:0004:0010:0015:0021:0002:00Wiped Wed 21 Oct, 23:31 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040023:0004:0010:0015:0021:0002:00Wiped Wed 21 Oct, 23:31 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does A Shockbyte Rust Server appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include A Shockbyte Rust Server: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags on A Shockbyte Rust Server?

The server browser shows these tags for A Shockbyte Rust Server: gmrust (Game mode): Survival, as standard Rust does it; mp40 (Max players): There are 40 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The build number is 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

What's the performance like on A Shockbyte Rust Server?

The last 48 hours saw an average of 252 server fps, never dropping below 239. The entity count reached a high of 8,090, covering buildings, deployables and everything else. Memory use peaked at 2,360 MB. What players notice as lag comes from low fps and a rising entity count.

What's the location of A Shockbyte Rust Server?

A Shockbyte Rust Server does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 157.85.92.209:22921.

Is A Shockbyte Rust Server up, and how often does it stay online?

Right now A Shockbyte Rust Server is online. According to its reported uptime, the last restart was about 26 hours ago. Of the 24 hours in the last 1 full day, 24 were online. That is 100% uptime. 21 October 2026 is when Rust Going Deep first saw it.

What Rust version is A Shockbyte Rust Server on?

Rust network protocol 2634 and build 167781 is what A Shockbyte Rust Server runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

What schedule does A Shockbyte Rust Server follow for wipes?

The wipes recorded for A Shockbyte Rust Server are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 27 hours ago.

Settings and map

What settings and rules have been applied to A Shockbyte Rust Server?

The name of A Shockbyte Rust Server contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. It sits under Community in the server browser: a community server. The server runs Valve's anti-cheat, VAC.

What's the map on A Shockbyte Rust Server?

The map on A Shockbyte Rust Server is procedural and size 1,500, generated by the game with seed 50000. RustMaps can display it from this page because the same size and seed yield the same map.

Population

How many players are on A Shockbyte Rust Server?

Out of 40 slots, 0 are filled on A Shockbyte Rust Server right now. Across the last seven days, the typical count has been 0 players.

What position does A Shockbyte Rust Server hold in the server rankings?

For player hours in the last seven days, A Shockbyte Rust Server ranks #15,129, within the top 70% of ranked servers.

Join info

What's the process to join A Shockbyte Rust Server?

Open Rust and press F1, then type client.connect 157.85.92.209:22921. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp40
Max players There are 40 slots on this server.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build The build number is 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.