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Dive report

comp

Online 157.85.93.3:24053 checked 10m ago

Drop in
0/ 15 players now 0% full
07-day averagepeak 5
#8,148ranktop 37%
1d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

AveragePeakWipe
0246802:0008:0014:0019:0001:0007:00Wiped Sat 17 Oct, 02:48 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020002:0008:0014:0019:0001:0007:00Wiped Sat 17 Oct, 02:48 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k17 Oct18 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 03:07 UTC1d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does comp appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include comp: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

What's the meaning of the tags on comp?

gmrust (Game mode): This is the standard Rust survival experience; mp15 (Max players): It holds 15 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): The build number is 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code — that is the tag list comp puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

What's the performance like on comp?

The last 48 hours saw an average of 109 server fps, never dropping below 88. At its peak it carried 85,223 entities, including buildings and deployables. 3,599 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.

What's the location of comp?

comp does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 157.85.93.3:24053.

What's the uptime like for comp?

Right now comp is online. The uptime it gives puts the last restart at roughly 28 hours ago. The first sighting by Rust Going Deep was on 17 October 2026.

What Rust version is comp on?

The version on comp is Rust network protocol 2634 and build 167781, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

What schedule does comp follow for wipes?

comp's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 30 hours ago.

Rules and settings

What settings are in place on comp?

Its name does not state a gather rate for comp. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, making it a community server. VAC, Valve's anti-cheat, is enabled.

What's the map on comp?

The map on comp is procedural and size 3,800, generated by the game with seed 50000. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Player count

How many players are on comp?

Out of 15 slots, 0 are filled on comp right now. The seven-day average is 0 players, with a peak of 5. Over the last 48 hours, 04:00 UTC drew the most players, 4 on average.

What position does comp hold in the server rankings?

Over the last seven days, comp is #8,148 by player hours, among the top 37% of all ranked servers.

How to join

What's the process to join comp?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 157.85.93.3:24053.

What each one means

Server tags

Published as mp15,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode This is the standard Rust survival experience.
mp15
Max players It holds 15 players.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167781
Build The build number is 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.