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Dive report

NO EAC | PRIVATEDMA

Online 157.85.95.174:22403 checked 8m ago

Drop in
0/ 75 players now 0% full
07-day averagepeak –
#15,330ranktop 70%
3d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123400:0009:0018:0004:0013:0022:00

Hourly average and peak, UTC.

Server performance

010020030040000:0009:0018:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct23 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does NO EAC | PRIVATEDMA appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include NO EAC | PRIVATEDMA: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on NO EAC | PRIVATEDMA?

The server browser shows these tags for NO EAC | PRIVATEDMA: gmrust (Game mode): Survival, as standard Rust does it; mp75 (Max players): There are 75 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): This server runs build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server info

What's the performance like on NO EAC | PRIVATEDMA?

The last 48 hours saw an average of 238 server fps, never dropping below 229. The entity count reached a high of 8,101, covering buildings, deployables and everything else. Memory use peaked at 2,694 MB. A climbing entity count together with low fps is what feels like lag to players.

What's the location of NO EAC | PRIVATEDMA?

NO EAC | PRIVATEDMA does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 157.85.95.174:22403.

What's the uptime like for NO EAC | PRIVATEDMA?

NO EAC | PRIVATEDMA is live as of this check. According to its reported uptime, the last restart was about 3 days 7 hours ago. In the last full 2 days, 48 of 48 hours were online, 100% uptime. Rust Going Deep has had it on record since 21 October 2026.

What Rust version is NO EAC | PRIVATEDMA on?

The version on NO EAC | PRIVATEDMA is Rust network protocol 2634 and build 167781, on Linux. Steam handles the update; you just need your game on the matching protocol to join.

Wipe schedule

How often does NO EAC | PRIVATEDMA wipe?

The wipes recorded for NO EAC | PRIVATEDMA are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 3 days 9 hours is how long ago this world came into being.

Rules and settings

What settings and rules have been applied to NO EAC | PRIVATEDMA?

Its name does not state a gather rate for NO EAC | PRIVATEDMA. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Community is where the server browser puts it, as a community server. VAC, Valve's anti-cheat, is disabled.

Which map is active on NO EAC | PRIVATEDMA?

NO EAC | PRIVATEDMA uses a procedural map of size 1,500 with seed 50000, made by the game. RustMaps can display it from this page because the same size and seed yield the same map.

Player count

Is NO EAC | PRIVATEDMA busy?

NO EAC | PRIVATEDMA is holding 0 players on its 75 slots at the moment. Over the past week it has drawn 0 players on average.

Where does NO EAC | PRIVATEDMA sit in the rankings?

Over the last seven days, NO EAC | PRIVATEDMA is #15,330 by player hours, among the top 70% of all ranked servers.

Join info

How do you get into NO EAC | PRIVATEDMA?

Open Rust and press F1, then type client.connect 157.85.95.174:22403. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp75,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp75
Max players There are 75 slots on this server.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167781
Build This server runs build 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.