Tayo's Server
Offline 157.90.94.48:49099 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and filters
Where does Tayo's Server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Tayo's Server: Rust community servers, going deep and Go deep on PvE servers. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
How should you read the tags on Tayo's Server?
The server browser shows these tags for Tayo's Server: gmrust (Game mode): Survival, as standard Rust does it; mp40 (Max players): It holds 40 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs165217 (Build): It's on build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^p (PvE): Other players aren't a threat; the world is. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What location is Tayo's Server in?
Tayo's Server does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 157.90.94.48:49099.
What's the uptime like for Tayo's Server?
The server Tayo's Server is not reachable at the moment; the last sighting was 24 days 5 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 23 September 2026.
What Rust version is Tayo's Server on?
The version on Tayo's Server is Rust network protocol 2633 and build 165217, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
How often does Tayo's Server wipe?
Tayo's Server's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 28 days 13 hours is how long ago this world came into being.
Map and rules
Which rules and settings is Tayo's Server running?
No gather rate appears in the name of Tayo's Server. 8 players is the group cap, the game's default. pve is the game mode, no fighting other players. The server browser lists it under Community, making it a community server. VAC is on: Valve's anti-cheat is active.
What's the map on Tayo's Server?
Tayo's Server uses a game-generated procedural map.
Player count
Is Tayo's Server busy?
Tayo's Server was last seen 24 days 5 hours ago and is offline as you read this.
What's Tayo's Server's rank among Rust servers?
For player hours in the last seven days, Tayo's Server ranks #15,478, within the top 71% of ranked servers.
Join info
What's the way to join Tayo's Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 157.90.94.48:49099.