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Dive report

Testserver

Offline 158.174.22.56:28015 checked 2d ago

Drop in
1/ 10 players now 10% full
17-day averagepeak 1
#12,053ranktop 54%
5d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct12 Oct17 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.2 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 12 OctThu 8 OctTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 15:54 UTC5d ago 1 – running 1
Thu 8 Oct, 07:08 UTC9d ago 1 – 4.4 days 1
Tue 22 Sep, 13:11 UTC25d ago 1 held half 15.7 days 0
Thu 17 Sep, 07:42 UTC30d ago 1 held half 5.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Testserver appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Testserver are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on Testserver?

Testserver's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): It's on build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

Where can you find Testserver?

There is no published region for Testserver. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 158.174.22.56:28015.

What's the uptime like for Testserver?

Right now Testserver is offline, having last been seen 2 days 10 hours ago. Over the past full 7 days it stayed up for 2 of 168 hours, or 1%. 16 September 2026 is when Rust Going Deep first saw it.

What Rust version is Testserver on?

Rust network protocol 2634 and build 167781 is what Testserver runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

When does Testserver wipe?

No next wipe can be predicted for Testserver, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 5 days 8 hours ago.

What happens on wipe day at Testserver?

The average peak across recent wipes is 1 players. On the latest wipe, 1 hours passed before the crowd peaked. Recent wipes kept the crowd above half that peak until the next wipe 100% of the time.

Map and rules

What settings are in place on Testserver?

The name of Testserver contains no gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Community is where the server browser puts it, as a community server. VAC, Valve's anti-cheat, is enabled.

Player stats

How many players are on Testserver?

Testserver was last seen 2 days 10 hours ago and is offline as you read this. The seven-day average is 1 players, with a peak of 1.

Where does Testserver sit in the rankings?

Over the last seven days, Testserver is #12,053 by player hours, among the top 54% of all ranked servers.

Getting in

What's the process to join Testserver?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 158.174.22.56:28015.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode This is the standard Rust survival experience.
mp10
Max players It holds 10 players.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build It's on build 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.