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Dive report

Testing server - No joining

Online 158.174.26.133:28015 checked 11m ago

carbon
Drop in
0/ 10 players now 0% full
07-day averagepeak –
#15,849ranktop 72%
6d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

AveragePeak
0123409:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.3 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Mon 12 OctMon 12 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 08:02 UTC6d ago 0 – running 0
Mon 12 Oct, 01:27 UTC6d ago 0 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Testing server - No joining appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Testing server - No joining: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on Testing server - No joining?

gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): This server runs build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^y (Carbon): Carbon is the plugin framework it uses — that is the tag list Testing server - No joining puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

What location is Testing server - No joining in?

Testing server - No joining does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 158.174.26.133:28015.

What's the uptime like for Testing server - No joining?

Right now Testing server - No joining is online. It was up 100% of the time over the last full 7 days, 168 of 168 hours. The first sighting by Rust Going Deep was on 13 September 2026.

What Rust version is Testing server - No joining on?

The version on Testing server - No joining is Rust network protocol 2634 and build 167781, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

What schedule does Testing server - No joining follow for wipes?

The wipes recorded for Testing server - No joining are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 6 days is how long ago this world came into being.

What happens on wipe day at Testing server - No joining?

The average peak across recent wipes is 0 players. The peak crowd on the latest wipe came 0 hours in.

Map and rules

What settings and rules have been applied to Testing server - No joining?

Its name does not state a gather rate for Testing server - No joining. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser lists it under Community, making it a community server. Plugins in use: Carbon. VAC is on: Valve's anti-cheat is active.

What's the map on Testing server - No joining?

A procedural map, generated by the game, is in play on Testing server - No joining.

Player stats

What's the population like on Testing server - No joining?

Out of 10 slots, 0 are filled on Testing server - No joining right now. The seven-day average for players here is 0.

Where does Testing server - No joining sit in the rankings?

For player hours in the last seven days, Testing server - No joining ranks #15,849, within the top 72% of ranked servers.

Getting in

How do you get into Testing server - No joining?

To join, open Rust, hit F1, and enter client.connect 158.174.26.133:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^y

Game

gmrust
Game mode Survival, as standard Rust does it.
mp10
Max players The slot count is 10.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build This server runs build 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Mods and access

^y
Carbon Carbon is the plugin framework it uses.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.