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Dive report

Friend Not Foe / PvE Community / North America

Online NA 158.69.23.51:28016 checked 10m ago

quad biweekly wipes moddedoxidepve
Drop in
0/ 50 players now 0% full
07-day averagepeak 3
#5,739ranktop 26% · #963 in NA
2d agolast wipebiweekly schedule
18d 18hnext wipeThu 5 Nov, 19:00 UTC FW

Players

AveragePeak
00.511.5201:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

Server performance

02040608001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 26% of all ranked servers, top 52% in NA, and #350 of the quad servers (top 43%). Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 18d 18h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 3.5

Coming wipes

  • 18d 18h
    Thu 5 Nov, 19:00 UTC
    FW
  • 25d 15h
    Thu 12 Nov, 16:02 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 7 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 16:02 UTC2d ago 3 – running 0
Thu 1 Oct, 18:04 UTC FW16d ago 5 halved by day 5 13.9 days 0
Thu 17 Sep, 16:02 UTC30d ago 5 halved by day 2 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Friend Not Foe / PvE Community / North America appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Friend Not Foe / PvE Community / North America: Modded Rust servers, Go deep on PvE servers and North American Rust server list. The server list shows it under Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

How should you read the tags on Friend Not Foe / PvE Community / North America?

gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The slot count is 50; ts4 (Group limit): The team limit is 4; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): This server runs build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^b (Biweekly): Every fortnight, it wipes; ^p (PvE): It's player versus environment, so the world poses the risk, not other players; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; NA (North America): The server browser lists it under North America — that is the tag list Friend Not Foe / PvE Community / North America puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

What's the performance like on Friend Not Foe / PvE Community / North America?

It averaged 59 server fps over the last 48 hours, with a low of 55. The entity count reached a high of 79,723, covering buildings, deployables and everything else. Memory use peaked at 2,644 MB. What players notice as lag comes from low fps and a rising entity count.

What's the location of Friend Not Foe / PvE Community / North America?

Friend Not Foe / PvE Community / North America lists North America as its location, with the NA tag. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 158.69.23.51:28016.

Is Friend Not Foe / PvE Community / North America up, and how often does it stay online?

Friend Not Foe / PvE Community / North America is up and reachable at the moment. According to its reported uptime, the last restart was about 15 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. The first sighting by Rust Going Deep was on 13 September 2026.

What is the Rust version for Friend Not Foe / PvE Community / North America?

The version on Friend Not Foe / PvE Community / North America is Rust network protocol 2634 and build 167781, on Linux. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

When does Friend Not Foe / PvE Community / North America wipe?

Friend Not Foe / PvE Community / North America follows a every 4 weeks on Thursday at 16:02 UTC wipe pattern. When every Rust server wipes on Thursday 5 November at 19:00 UTC, that force wipe is its next wipe. This world has been running since 2 days 8 hours ago. The tags show wipes scheduled every two weeks.

What happens on wipe day at Friend Not Foe / PvE Community / North America?

The average peak across recent wipes is 4 players. 7 hours after the latest wipe started, the crowd hit its peak. Above half that peak until the next wipe: the crowd managed this in 0% of recent wipes. By day 3.5, the pop had dropped under half.

Map and rules

What settings and rules have been applied to Friend Not Foe / PvE Community / North America?

The name of Friend Not Foe / PvE Community / North America contains no gather rate. A group can have at most 4 players (quad). pve is the game mode, no fighting other players. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.

Which map is active on Friend Not Foe / PvE Community / North America?

Friend Not Foe / PvE Community / North America uses a procedural map of size 3,700 with seed 653090153, made by the game. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Player count

What's the population like on Friend Not Foe / PvE Community / North America?

Right now 0 players are on Friend Not Foe / PvE Community / North America, which has 50 slots. The seven-day average is 0 players, with a peak of 3. At 20:00 UTC in the last 48 hours, the average reached its highest: 2 players.

What position does Friend Not Foe / PvE Community / North America hold in the server rankings?

Friend Not Foe / PvE Community / North America ranks #5,739 for player hours over the last seven days, #963 in North America and in the top 26% of ranked servers. Among servers in the quad category, it holds #350.

Join info

What's the process to join Friend Not Foe / PvE Community / North America?

Open Rust and press F1, then type client.connect 158.69.23.51:28016. Alternatively, click Launch Rust on this page to join via Steam. You can find its website at https://friendnotfoe.co.uk/.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,^b,NA,^p,gmvanilla,cs167781,ts4,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players The slot count is 50.
ts4
Group limit The team limit is 4.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build This server runs build 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Wipe schedule

^b
Biweekly Every fortnight, it wipes.

Gameplay

^p
PvE It's player versus environment, so the world poses the risk, not other players.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.