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Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out

Online 158.69.5.16:28015 checked 11m ago

biweekly wipes moddedoxide
Drop in
11/ 50 players now 22% full
47-day averagepeak 16
#1,599ranktop 7%
2d agolast wipebiweekly schedule
18d 16hnext wipeThu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0510152003:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

Server performance

05010015020003:0012:0021:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 18d 16h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak18players, last three wipes
crowd held0%else halves by day 7.5

Coming wipes

  • 18d 16h
    Thu 5 Nov, 19:00 UTC
    FW
  • 25d 14h
    Thu 12 Nov, 17:41 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 15, 8 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 17:41 UTC2d ago 15 – running 4
Thu 1 Oct, 17:46 UTC FW16d ago 21 halved by day 8 14 days 5
Thu 17 Sep, 17:44 UTC30d ago 17 halved by day 7 14 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out are: Modded Rust servers and Rust roleplay servers. Its entry appears under the filters Type: Modded; Server tag: Biweekly ^b, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days; Players now: At least 10.

Who's in charge of Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out?

2 other servers we track share the rustempires.com hostname that Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out publishes, so they are probably under the same operator.

How should you read the tags on Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out?

The server browser shows these tags for Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out: gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): The slot count is 50; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): It's on build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $rca2 (Region code): It's tagged with the region code ca2; ^b (Biweekly): It wipes fortnightly; ^r (Roleplay): This server is for roleplay; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

About the server

What's the performance like on Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out?

The last 48 hours saw an average of 148 server fps, never dropping below 88. Buildings, deployables and all other world objects added up to as many as 145,626 entities. The top memory figure was 7,320 MB. What players notice as lag comes from low fps and a rising entity count.

What's the location of Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out?

No region is published by Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out, and the region code is ca2. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 158.69.5.16:28015.

How reliable is Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out?

Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out is up and reachable at the moment. The uptime it gives puts the last restart at roughly 13 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. The first sighting by Rust Going Deep was on 13 September 2026.

What is the Rust version for Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out?

The version on Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out is Rust network protocol 2634 and build 167781, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

What schedule does Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out follow for wipes?

The wipe rhythm for Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out is every 4 weeks on Thursday at 17:41 UTC. On Thursday 5 November at 19:00 UTC the force wipe arrives, wiping every Rust server, and that is its next wipe. This world has been running since 2 days 9 hours ago. Its tags list a wipe schedule for every two weeks.

What happens on wipe day at Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out?

The average peak across recent wipes is 18 players. 8 hours after the latest wipe started, the crowd hit its peak. Above half that peak until the next wipe: the crowd managed this in 0% of recent wipes. Otherwise, the crowd sank below half by day 7.5.

Rules and settings

What settings are in place on Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out?

No gather rate appears in the name of Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out. Up to 8 players per group, which is the default. roleplay is the game mode, roleplay with towns, jobs and rules. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.

What's the map on Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out?

A game-generated procedural map of size 4,500 with seed 133856400 is in play on Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Player stats

How many players are on Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out?

Right now 11 players are on Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out, which has 50 slots. The seven-day average is 4 players, with a peak of 16. The busiest point in the last 48 hours was 18:00 UTC, averaging 14 players.

Where does Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out sit in the rankings?

For player hours in the last seven days, Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out ranks #1,599, within the top 7% of ranked servers.

How to join

What's the process to join Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 158.69.5.16:28015. https://rustempires.com/ is its website.

What each one means

Server tags

Published as mp50,ptrak,$rca2,v2634,^b,^r,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp50
Max players The slot count is 50.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build It's on build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$rca2
Region code It's tagged with the region code ca2.

Wipe schedule

^b
Biweekly It wipes fortnightly.

Gameplay

^r
Roleplay This server is for roleplay.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.