Skip to the content
Dive report

Oxide Council Staging

Online 159.112.73.50:28015 checked 10m ago

Drop in
0/ 300 players now 0% full
07-day averagepeak –
#15,843ranktop 72%
17d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

AveragePeak
0123410:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Server performance

02040608010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep5 Oct9 Oct14 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 03:28 UTC17d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Oxide Council Staging appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Oxide Council Staging are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What's the meaning of the tags on Oxide Council Staging?

gmrust (Game mode): Survival, as standard Rust does it; mp300 (Max players): There are 300 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166448 (Build): The build number is 166448; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty — that is the tag list Oxide Council Staging puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

About the server

How well does Oxide Council Staging perform?

The last 48 hours saw an average of 26 server fps, never dropping below 16. The entity count reached a high of 132,531, covering buildings, deployables and everything else. 11,433 MB was the highest memory it used. Players experience lag when fps drops and entities climb.

Where can you find Oxide Council Staging?

There is no published region for Oxide Council Staging. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 159.112.73.50:28015.

How reliable is Oxide Council Staging?

Oxide Council Staging is live as of this check. Its reported uptime shows a restart about 20 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. 13 September 2026 is when Rust Going Deep first saw it.

What Rust version is Oxide Council Staging on?

On Linux, Oxide Council Staging runs Rust network protocol 2634 and build 166448. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

What schedule does Oxide Council Staging follow for wipes?

The wipes recorded for Oxide Council Staging are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 17 days 6 hours.

What happens on wipe day at Oxide Council Staging?

Recent wipes have averaged a busiest crowd of 2 players. 5 hours after the latest wipe started, the crowd hit its peak.

Map and rules

What settings are in place on Oxide Council Staging?

No gather rate appears in the name of Oxide Council Staging. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. It sits under Community in the server browser: a community server. VAC is on: Valve's anti-cheat is active.

Which map is active on Oxide Council Staging?

A game-generated procedural map of size 4,500 with seed 4000 is in play on Oxide Council Staging. RustMaps can display it from this page because the same size and seed yield the same map.

Player count

Is Oxide Council Staging busy?

Oxide Council Staging is holding 0 players on its 300 slots at the moment. Over the past week it has drawn 0 players on average.

What position does Oxide Council Staging hold in the server rankings?

Over the last seven days, Oxide Council Staging is #15,843 by player hours, among the top 72% of all ranked servers.

Join info

How do you get into Oxide Council Staging?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 159.112.73.50:28015.

What each one means

Server tags

Published as mp300,ptrak,$r?,v2634,gmrust,cs166448,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp300
Max players There are 300 slots on this server.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs166448
Build The build number is 166448.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.