Testing
Offline OC 159.196.14.186:28015 checked 15d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 86% in OC. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 23 October, 02:13 UTC, in 4d 17h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 3/ 100
- 4/ 50
- 31/ 200
- 23/ 200
- 285/ 295
- 76/ 100
Quick answers
Tags and search
Where does Testing appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Testing are: Oceania Rust servers, Modded Rust servers and Best Rust battlefield servers. You can find it on the server list by these filters: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
What's the meaning of the tags on Testing?
The server browser shows these tags for Testing: gmrust (Game mode): Survival, as standard Rust does it; mp44 (Max players): The slot count is 44; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166494 (Build): The build number is 166494; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^w (Weekly): A wipe every week; ^i (Battlefield): Kits and boosted rates drive the quick PvP here; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; OC (Oceania): Its browser listing sits under Oceania. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What's the location of Testing?
Its location is Oceania, according to the OC tag Testing displays. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 159.196.14.186:28015.
Is Testing up, and how often does it stay online?
Right now Testing is offline, having last been seen 15 days 7 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 2 October 2026 is when Rust Going Deep first saw it.
What Rust version is Testing on?
The version on Testing is Rust network protocol 2634 and build 166494, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
How often does Testing wipe?
An estimate from weekly: 7 days after its last wipe gives Testing's next wipe. Friday 23 October at 02:13 UTC is when the next wipe is due. This world has been running since 16 days 6 hours ago. Its tags carry a wipe schedule that runs weekly.
Settings and map
Which rules and settings is Testing running?
No gather rate appears in the name of Testing. 8 players is the group cap, the game's default. battlefield is the game mode, high rates and kits for fast PvP. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.
Which map is active on Testing?
The map on Testing is procedural, made by the game.
Player stats
How many players are on Testing?
Right now Testing is offline, with its last appearance 15 days 7 hours ago.
Where does Testing sit in the rankings?
Over the last seven days Testing sits at #15,954 on player hours, which is #195 in Oceania and inside the top 70% of all ranked servers.
Getting in
What's the process to join Testing?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 159.196.14.186:28015.