GRIMMZONE Test Server PVE
Offline NA 159.250.24.104:28044 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 18d 9h. The force wipe · high confidence
Coming wipes
- 18d 9hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 13:18 UTC1d ago | – | – | running | 0 |
| Thu 1 Oct, 11:30 UTC16d ago | 1 | – | 15.1 days | 0 |
| Wed 30 Sep, 12:42 UTC17d ago | 1 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 129/ 200
- 106/ 200
- 65/ 400
- 66/ 200
- 62/ 100
- 42/ 200
Quick answers
Tags and filters
Where does GRIMMZONE Test Server PVE appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include GRIMMZONE Test Server PVE: Rust community servers, going deep and North American Rust server list. The server list shows it under Region: North America; Type: Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
How should you read the tags on GRIMMZONE Test Server PVE?
gmrust (Game mode): This is the standard Rust survival experience; mp100 (Max players): It holds 100 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): It's on build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^m (Monthly): A wipe comes once a month, alongside the force wipe; NA (North America): The server browser lists it under North America — that is the tag list GRIMMZONE Test Server PVE puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
Is GRIMMZONE Test Server PVE lag-free?
Average server fps for the last 48 hours was 214, and the lowest was 205. At its peak it carried 100,885 entities, including buildings and deployables. 2,516 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.
Where can you find GRIMMZONE Test Server PVE?
The NA tag marks GRIMMZONE Test Server PVE as being in North America. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 159.250.24.104:28044.
What's the uptime like for GRIMMZONE Test Server PVE?
The server GRIMMZONE Test Server PVE is not reachable at the moment; the last sighting was 41 hours ago. The uptime it gives puts the last restart at roughly 45 minutes ago. It was up 2% of the time over the last full 7 days, 3 of 168 hours. The first sighting by Rust Going Deep was on 30 September 2026.
What Rust version is GRIMMZONE Test Server PVE on?
Rust network protocol 2634 and build 167781 is what GRIMMZONE Test Server PVE runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
When does GRIMMZONE Test Server PVE wipe?
The only wipe GRIMMZONE Test Server PVE takes is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives, wiping every Rust server, and that is its next wipe. 42 hours is how long ago this world came into being. Wipes are scheduled monthly, as shown in its tags.
What happens on wipe day at GRIMMZONE Test Server PVE?
The average peak across recent wipes is 1 players. The peak crowd on the latest wipe came 0 hours in.
Settings and map
What settings and rules have been applied to GRIMMZONE Test Server PVE?
No gather rate appears in the name of GRIMMZONE Test Server PVE. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. It sits under Community in the server browser: a community server. VAC is on: Valve's anti-cheat is active.
Which map is active on GRIMMZONE Test Server PVE?
A game-generated procedural map of size 4,000 with seed 1125583723 is in play on GRIMMZONE Test Server PVE. You can see it on RustMaps from this page, since the same size and seed produce the same map.
Player count
What's the population like on GRIMMZONE Test Server PVE?
GRIMMZONE Test Server PVE was last seen 41 hours ago and is offline as you read this. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, 13:00 UTC drew the most players, 0 on average.
Where does GRIMMZONE Test Server PVE sit in the rankings?
Over the last seven days GRIMMZONE Test Server PVE sits at #14,666 on player hours, which is #1,490 in North America and inside the top 66% of all ranked servers.
How to join
How do you get into GRIMMZONE Test Server PVE?
To join, open Rust, hit F1, and enter client.connect 159.250.24.104:28044. Or click Launch Rust on this page to open the game through Steam and connect.
