SAC smoke test
Offline 159.250.33.110:28030 checked 30d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 369/ 375
- 593/ 600
- 384/ 475
- 665/ 625
- 111/ 200
- 276/ 250
Quick answers
Tags and listings
Where does SAC smoke test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include SAC smoke test: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on SAC smoke test?
The server browser shows these tags for SAC smoke test: gmrust (Game mode): Survival, as standard Rust does it; mp2 (Max players): It holds 2 players; ts8 (Group limit): The default team size of 8 applies here; v2623 (Protocol): This server runs game protocol 2623, so your game must match that version to join; cs147942 (Build): The build number is 147942; ptrak (Networking): RakNet, the network layer Rust uses by default; $rus4 (Region code): Region: us4. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What's the location of SAC smoke test?
There is no region from SAC smoke test, but the region code reads us4. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 159.250.33.110:28030.
How reliable is SAC smoke test?
Right now SAC smoke test is offline, having last been seen 30 days 11 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. Rust Going Deep has had it on record since 17 September 2026.
What is the Rust version for SAC smoke test?
On Windows, SAC smoke test runs Rust network protocol 2623 and build 147942. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
How often does SAC smoke test wipe?
SAC smoke test's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 30 days 11 hours is how long ago this world came into being.
Settings and map
Which rules and settings is SAC smoke test running?
The name of SAC smoke test contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. It sits under Community in the server browser: a community server. VAC, Valve's anti-cheat, is enabled.
What's the map on SAC smoke test?
A procedural map, generated by the game, is in play on SAC smoke test.
Player count
How many players are on SAC smoke test?
The last sighting of SAC smoke test was 30 days 11 hours ago; it is offline right now.
What's SAC smoke test's rank among Rust servers?
For player hours in the last seven days, SAC smoke test ranks #15,413, within the top – of ranked servers.
Join info
How do you get into SAC smoke test?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 159.250.33.110:28030.