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Dive report

RustServer_6319

Online 160.251.136.116:28015 checked 10m ago

Drop in
0/ 50 players now 0% full
07-day averagepeak –
#15,826ranktop 72%
15d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

AveragePeak
0123411:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

05010015020011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap18.8 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctSun 13 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 13:30 UTC15d ago 0 – running 0
Sun 13 Sep, 19:14 UTC34d ago 0 – 18.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does RustServer_6319 appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include RustServer_6319: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on RustServer_6319?

gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): It holds 50 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166586 (Build): The build number is 166586; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty — that is the tag list RustServer_6319 puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

What's the performance like on RustServer_6319?

It averaged 145 server fps over the last 48 hours, with a low of 107. At its peak it carried 43,768 entities, including buildings and deployables. Memory use peaked at 3,466 MB. What players notice as lag comes from low fps and a rising entity count.

Where can you find RustServer_6319?

RustServer_6319 does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 160.251.136.116:28015.

What's the uptime like for RustServer_6319?

RustServer_6319 is live as of this check. According to its reported uptime, the last restart was about 15 days 19 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. 13 September 2026 is when Rust Going Deep first saw it.

What Rust version is RustServer_6319 on?

The version on RustServer_6319 is Rust network protocol 2634 and build 166586, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

When does RustServer_6319 wipe?

Too few wipes are on record for RustServer_6319 to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 15 days 20 hours ago.

What happens on wipe day at RustServer_6319?

The average peak across recent wipes is 0 players. On the latest wipe, 0 hours passed before the crowd peaked.

Rules and settings

What settings and rules have been applied to RustServer_6319?

No gather rate appears in the name of RustServer_6319. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Community is where the server browser puts it, as a community server. VAC is on: Valve's anti-cheat is active.

Which map is active on RustServer_6319?

RustServer_6319 uses a procedural map of size 3,000 with seed 26771, made by the game. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Player stats

Is RustServer_6319 busy?

Out of 50 slots, 0 are filled on RustServer_6319 right now. Over the past week it has drawn 0 players on average.

What's RustServer_6319's rank among Rust servers?

For player hours in the last seven days, RustServer_6319 ranks #15,826, within the top 72% of ranked servers.

How to join

What's the process to join RustServer_6319?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 160.251.136.116:28015.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode This is the standard Rust survival experience.
mp50
Max players It holds 50 players.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166586
Build The build number is 166586.
ptrak
Networking Standard RakNet networking.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.