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Dive report

RustServer_4457

Online 160.251.171.32:28015 checked 8m ago

Drop in
0/ 50 players now 0% full
07-day averagepeak –
#15,826ranktop 72%
36d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123411:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

05010015020011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does RustServer_4457 appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry RustServer_4457 are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What's the meaning of the tags on RustServer_4457?

The server browser shows these tags for RustServer_4457: gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): There are 50 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): It's on build 165217; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

What's the performance like on RustServer_4457?

The last 48 hours saw an average of 111 server fps, never dropping below 85. At its peak it carried 48,464 entities, including buildings and deployables. The top memory figure was 4,136 MB. What players notice as lag comes from low fps and a rising entity count.

What location is RustServer_4457 in?

There is no published region for RustServer_4457. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 160.251.171.32:28015.

What's the uptime like for RustServer_4457?

Right now RustServer_4457 is online. Its reported uptime shows a restart about 17 days 3 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. 13 September 2026 is when Rust Going Deep first saw it.

What is the Rust version for RustServer_4457?

On Linux, RustServer_4457 runs Rust network protocol 2633 and build 165217. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

How often does RustServer_4457 wipe?

The wipes recorded for RustServer_4457 are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 36 days 13 hours.

Rules and settings

Which rules and settings is RustServer_4457 running?

The name of RustServer_4457 contains no gather rate. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. It sits under Community in the server browser: a community server. VAC is on: Valve's anti-cheat is active.

What's the map on RustServer_4457?

A game-generated procedural map of size 3,000 with seed 15081 is in play on RustServer_4457. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Player count

How many players are on RustServer_4457?

RustServer_4457 is holding 0 players on its 50 slots at the moment. The seven-day average for players here is 0.

Where does RustServer_4457 sit in the rankings?

For player hours in the last seven days, RustServer_4457 ranks #15,826, within the top 72% of ranked servers.

Join info

How do you get into RustServer_4457?

To join, open Rust, hit F1, and enter client.connect 160.251.171.32:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp50
Max players There are 50 slots on this server.
ts8
Group limit The default team size of 8 applies here.
v2633
Protocol To join, your game has to be on protocol 2633.
cs165217
Build It's on build 165217.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.