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Dive report

RustServer_10205

Online 160.251.197.66:28015 checked 7m ago

Drop in
0/ 50 players now 0% full
07-day averagepeak –
#15,790ranktop 71%
37d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123414:0023:0008:0017:0002:0011:00

Hourly average and peak, UTC.

Server performance

010020030040014:0023:0008:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does RustServer_10205 appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include RustServer_10205: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on RustServer_10205?

The server browser shows these tags for RustServer_10205: gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): The slot count is 50; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs165217 (Build): The build number is 165217; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

How well does RustServer_10205 perform?

Average server fps for the last 48 hours was 204, and the lowest was 179. Buildings, deployables and all other world objects added up to as many as 45,245 entities. Memory use peaked at 4,323 MB. A climbing entity count together with low fps is what feels like lag to players.

Where can you find RustServer_10205?

No region comes from RustServer_10205. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 160.251.197.66:28015.

Is RustServer_10205 up, and how often does it stay online?

Right now RustServer_10205 is online. The uptime it gives puts the last restart at roughly 18 days 19 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. The first sighting by Rust Going Deep was on 13 September 2026.

What is the Rust version for RustServer_10205?

On Linux, RustServer_10205 runs Rust network protocol 2633 and build 165217. The protocol must match to join; Steam will update your game.

Wipe schedule

How often does RustServer_10205 wipe?

The wipes recorded for RustServer_10205 are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 37 days 15 hours.

Settings and map

What settings are in place on RustServer_10205?

No gather rate appears in the name of RustServer_10205. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser lists it under Community, making it a community server. The server runs Valve's anti-cheat, VAC.

Which map is active on RustServer_10205?

RustServer_10205 uses a procedural map of size 3,000 with seed 21987, made by the game. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Population

What's the population like on RustServer_10205?

Right now 0 players are on RustServer_10205, which has 50 slots. Across the last seven days, the typical count has been 0 players.

What's RustServer_10205's rank among Rust servers?

Over the last seven days, RustServer_10205 is #15,790 by player hours, among the top 71% of all ranked servers.

How to join

What's the process to join RustServer_10205?

To join, open Rust, hit F1, and enter client.connect 160.251.197.66:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp50
Max players The slot count is 50.
ts8
Group limit The default team size of 8 applies here.
v2633
Protocol The protocol is 2633; a different version won't get you in.
cs165217
Build The build number is 165217.
ptrak
Networking Standard RakNet networking.
$r?
Region code It has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.