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Dive report

RustServer_14668

Online 160.251.199.112:28015 checked 9m ago

Drop in
0/ 50 players now 0% full
07-day averagepeak 1
#9,269ranktop 42%
14d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
00.250.50.75112:0021:0006:0016:0001:0010:00

Hourly average and peak, UTC.

Server performance

05010015020012:0021:0006:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct7 Oct10 Oct12 Oct15 Oct18 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does RustServer_14668 appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include RustServer_14668: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on RustServer_14668?

gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): It holds 50 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166652 (Build): The build number is 166652; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set — that is the tag list RustServer_14668 puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

Is RustServer_14668 lag-free?

The last 48 hours saw an average of 98 server fps, never dropping below 72. Buildings, deployables and all other world objects added up to as many as 47,970 entities. 3,321 MB was the highest memory it used. Players experience lag when fps drops and entities climb.

Where can you find RustServer_14668?

There is no published region for RustServer_14668. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 160.251.199.112:28015.

What's the uptime like for RustServer_14668?

RustServer_14668 is up and reachable at the moment. The uptime it gives puts the last restart at roughly 14 days 8 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. 4 October 2026 is when Rust Going Deep first saw it.

What is the Rust version for RustServer_14668?

The version on RustServer_14668 is Rust network protocol 2634 and build 166652, on Linux. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

When does RustServer_14668 wipe?

Too few wipes are on record for RustServer_14668 to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 14 days 10 hours ago.

Settings and map

What settings and rules have been applied to RustServer_14668?

Its name does not state a gather rate for RustServer_14668. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser lists it under Community, making it a community server. VAC is on: Valve's anti-cheat is active.

What's the map on RustServer_14668?

RustServer_14668 uses a procedural map of size 3,000 with seed 11817, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Player stats

What's the population like on RustServer_14668?

Right now 0 players are on RustServer_14668, which has 50 slots. The seven-day average is 0 players, with a peak of 1. The busiest point in the last 48 hours was 06:00 UTC, averaging 1 players.

What position does RustServer_14668 hold in the server rankings?

Over the last seven days, RustServer_14668 is #9,269 by player hours, among the top 42% of all ranked servers.

Join info

What's the process to join RustServer_14668?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 160.251.199.112:28015.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode This is the standard Rust survival experience.
mp50
Max players It holds 50 players.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs166652
Build The build number is 166652.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.