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Dive report

RustServer_5962

Online 160.251.201.172:28015 checked 12m ago

Drop in
0/ 10 players now 0% full
07-day averagepeak –
#15,843ranktop 72%
36d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123410:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Server performance

02040608010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does RustServer_5962 appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include RustServer_5962: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on RustServer_5962?

RustServer_5962's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): This server runs build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

About the server

Is RustServer_5962 lag-free?

Average server fps for the last 48 hours was 50, and the lowest was 33. At its peak it carried 119,546 entities, including buildings and deployables. The top memory figure was 6,974 MB. Players experience lag when fps drops and entities climb.

What's the location of RustServer_5962?

No region comes from RustServer_5962. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 160.251.201.172:28015.

How reliable is RustServer_5962?

Right now RustServer_5962 is online. Its reported uptime shows a restart about 16 days 19 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. The first sighting by Rust Going Deep was on 13 September 2026.

What Rust version is RustServer_5962 on?

Rust network protocol 2633 and build 165217 is what RustServer_5962 runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

How often does RustServer_5962 wipe?

RustServer_5962's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 36 days 11 hours.

Settings and map

What settings are in place on RustServer_5962?

No gather rate appears in the name of RustServer_5962. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. It sits under Community in the server browser: a community server. VAC, Valve's anti-cheat, is enabled.

What's the map on RustServer_5962?

A game-generated procedural map of size 4,500 with seed 28423 is in play on RustServer_5962. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Player count

What's the population like on RustServer_5962?

Out of 10 slots, 0 are filled on RustServer_5962 right now. Across the last seven days, the typical count has been 0 players.

What's RustServer_5962's rank among Rust servers?

For player hours in the last seven days, RustServer_5962 ranks #15,843, within the top 72% of ranked servers.

Join info

How do you get into RustServer_5962?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 160.251.201.172:28015.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp10
Max players It holds 10 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol To join, your game has to be on protocol 2633.
cs165217
Build This server runs build 165217.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.