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Dive report

RustServer_20607

Online 160.251.209.182:28015 checked 10m ago

Drop in
0/ 50 players now 0% full
07-day averagepeak –
#15,769ranktop 71%
36d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

05010015020016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does RustServer_20607 appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry RustServer_20607 are: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on RustServer_20607?

gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): The slot count is 50; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): It's on build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set — that is the tag list RustServer_20607 puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

What's the performance like on RustServer_20607?

Average server fps for the last 48 hours was 141, and the lowest was 98. Buildings, deployables and all other world objects added up to as many as 46,845 entities. The top memory figure was 4,152 MB. A climbing entity count together with low fps is what feels like lag to players.

What location is RustServer_20607 in?

There is no published region for RustServer_20607. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 160.251.209.182:28015.

What's the uptime like for RustServer_20607?

Right now RustServer_20607 is online. According to its reported uptime, the last restart was about 17 days 18 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. The first sighting by Rust Going Deep was on 13 September 2026.

What is the Rust version for RustServer_20607?

On Linux, RustServer_20607 runs Rust network protocol 2633 and build 165217. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

When does RustServer_20607 wipe?

Too few wipes are on record for RustServer_20607 to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 36 days 17 hours.

Map and rules

What settings are in place on RustServer_20607?

Its name does not state a gather rate for RustServer_20607. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. It sits under Community in the server browser: a community server. VAC, Valve's anti-cheat, is enabled.

Which map is active on RustServer_20607?

The map on RustServer_20607 is procedural and size 3,000, generated by the game with seed 28026. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Population

What's the population like on RustServer_20607?

Right now 0 players are on RustServer_20607, which has 50 slots. The seven-day average for players here is 0.

What's RustServer_20607's rank among Rust servers?

For player hours in the last seven days, RustServer_20607 ranks #15,769, within the top 71% of ranked servers.

Getting in

How do you get into RustServer_20607?

To join, open Rust, hit F1, and enter client.connect 160.251.209.182:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp50
Max players The slot count is 50.
ts8
Group limit The default team size of 8 applies here.
v2633
Protocol To join, your game has to be on protocol 2633.
cs165217
Build It's on build 165217.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.