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Dive report

RustServer_20281

Online 160.251.233.89:28015 checked 9m ago

Drop in
0/ 50 players now 0% full
07-day averagepeak –
#15,843ranktop 72%
36d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123410:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Server performance

02040608010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does RustServer_20281 appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry RustServer_20281 are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on RustServer_20281?

RustServer_20281's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): It holds 50 players; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): It's on build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

How well does RustServer_20281 perform?

Average server fps for the last 48 hours was 54, and the lowest was 40. At its peak it carried 142,835 entities, including buildings and deployables. The top memory figure was 7,530 MB. A climbing entity count together with low fps is what feels like lag to players.

What's the location of RustServer_20281?

RustServer_20281 does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 160.251.233.89:28015.

How reliable is RustServer_20281?

RustServer_20281 is up and reachable at the moment. According to its reported uptime, the last restart was about 18 days 12 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. The first sighting by Rust Going Deep was on 13 September 2026.

What is the Rust version for RustServer_20281?

Rust network protocol 2633 and build 165217 is what RustServer_20281 runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

When does RustServer_20281 wipe?

RustServer_20281's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 36 days 11 hours ago.

Map and rules

What settings and rules have been applied to RustServer_20281?

No gather rate appears in the name of RustServer_20281. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. It sits under Community in the server browser: a community server. VAC, Valve's anti-cheat, is enabled.

Which map is active on RustServer_20281?

The map on RustServer_20281 is procedural and size 5,000, generated by the game with seed 1273571341. RustMaps can display it from this page because the same size and seed yield the same map.

Player count

What's the population like on RustServer_20281?

RustServer_20281 is holding 0 players on its 50 slots at the moment. Across the last seven days, the typical count has been 0 players.

What position does RustServer_20281 hold in the server rankings?

Over the last seven days, RustServer_20281 is #15,843 by player hours, among the top 72% of all ranked servers.

Join info

What's the way to join RustServer_20281?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 160.251.233.89:28015.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode This is the standard Rust survival experience.
mp50
Max players It holds 50 players.
ts8
Group limit The default team size of 8 applies here.
v2633
Protocol To join, your game has to be on protocol 2633.
cs165217
Build It's on build 165217.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.