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Dive report

RustServer_2626

Online 160.251.250.29:28015 checked 8m ago

Drop in
0/ 50 players now 0% full
07-day averagepeak 1
#10,824ranktop 49%
9d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

AveragePeak
00.250.50.75111:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

05010015020011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 49% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 19 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 19:13 UTC9d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does RustServer_2626 appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include RustServer_2626: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What's the meaning of the tags on RustServer_2626?

gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167231 (Build): The build number is 167231; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set — that is the tag list RustServer_2626 puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

What's the performance like on RustServer_2626?

The last 48 hours saw an average of 128 server fps, never dropping below 87. The entity count reached a high of 46,730, covering buildings, deployables and everything else. Memory use peaked at 2,836 MB. Players experience lag when fps drops and entities climb.

Where can you find RustServer_2626?

RustServer_2626 does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 160.251.250.29:28015.

How reliable is RustServer_2626?

RustServer_2626 is up and reachable at the moment. The uptime it gives puts the last restart at roughly 9 days 13 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. Rust Going Deep has had it on record since 13 September 2026.

What is the Rust version for RustServer_2626?

On Linux, RustServer_2626 runs Rust network protocol 2634 and build 167231. The protocol must match to join; Steam will update your game.

Wipe details

When does RustServer_2626 wipe?

RustServer_2626's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 9 days 15 hours.

What can you expect on wipe day at RustServer_2626?

Across its recent wipes, the average busiest point drew 3 players. The peak crowd on the latest wipe came 19 hours in.

Rules and settings

What settings and rules have been applied to RustServer_2626?

No gather rate appears in the name of RustServer_2626. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. It sits under Community in the server browser: a community server. VAC, Valve's anti-cheat, is enabled.

Which map is active on RustServer_2626?

The map on RustServer_2626 is procedural and size 3,000, generated by the game with seed 2011. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Player count

What's the population like on RustServer_2626?

RustServer_2626 is holding 0 players on its 50 slots at the moment. The seven-day average is 0 players, with a peak of 1. The busiest point in the last 48 hours was 15:00 UTC, averaging 1 players.

What's RustServer_2626's rank among Rust servers?

Over the last seven days, RustServer_2626 is #10,824 by player hours, among the top 49% of all ranked servers.

Join info

What's the way to join RustServer_2626?

Open Rust and press F1, then type client.connect 160.251.250.29:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,gmrust,cs167231,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp50
Max players The slot count is 50.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167231
Build The build number is 167231.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.