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Dive report

CucksHideout

Online 162.120.0.36:9095 checked 9m ago

monthly wipes vanillamoddedoxide
Drop in
0/ 40 players now 0% full
07-day averagepeak 2
#8,336ranktop 38%
14d agolast wipemonthly schedule
18d 9hnext wipeThu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123410:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

010020030040010:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct7 Oct10 Oct12 Oct15 Oct18 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 18d 9h. The force wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does CucksHideout appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry CucksHideout are: Modded Rust servers. The server list shows it under Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

How should you read the tags on CucksHideout?

gmrust (Game mode): Survival, as standard Rust does it; mp40 (Max players): It holds 40 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167231 (Build): It's on build 167231; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^m (Monthly): Monthly wipes, timed with the Facepunch force wipe; ^v (Vanilla): Facepunch's version, untouched: no rate changes, no kits, no extra rules; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list CucksHideout puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

How well does CucksHideout perform?

The last 48 hours saw an average of 187 server fps, never dropping below 118. Buildings, deployables and all other world objects added up to as many as 70,148 entities. Memory use peaked at 3,757 MB. A climbing entity count together with low fps is what feels like lag to players.

What location is CucksHideout in?

No region comes from CucksHideout. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 162.120.0.36:9095.

Is CucksHideout up, and how often does it stay online?

CucksHideout is live as of this check. Its reported uptime shows a restart about 9 days 9 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. Rust Going Deep has had it on record since 4 October 2026.

What Rust version is CucksHideout on?

On Linux, CucksHideout runs Rust network protocol 2634 and build 167231. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

When does CucksHideout wipe?

The next wipe on CucksHideout is calculated from the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives, wiping every Rust server, and that is its next wipe. 14 days 2 hours is how long ago this world came into being. Its tags publish a wipe schedule that runs monthly.

Map and rules

Which rules and settings is CucksHideout running?

The name of CucksHideout contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. Its own word for it is vanilla: facepunch's version, untouched: no rate changes, no kits, no extra rules. The server runs Valve's anti-cheat, VAC.

What's the map on CucksHideout?

A game-generated procedural map of size 3,500 with seed 471471404 is in play on CucksHideout. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Population

How many players are on CucksHideout?

Out of 40 slots, 0 are filled on CucksHideout right now. The seven-day average is 0 players, with a peak of 2.

What position does CucksHideout hold in the server rankings?

Over the last seven days, CucksHideout is #8,336 by player hours, among the top 38% of all ranked servers.

Join info

How do you get into CucksHideout?

Open Rust and press F1, then type client.connect 162.120.0.36:9095. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp40,ptrak,$r?,v2634,^m,^v,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp40
Max players It holds 40 players.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167231
Build It's on build 167231.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Wipe schedule

^m
Monthly Monthly wipes, timed with the Facepunch force wipe.

Difficulty

^v
Vanilla Facepunch's version, untouched: no rate changes, no kits, no extra rules.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.