WhyPlayTestStuff2
Offline 162.142.111.85:28030 checked 18d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 18d 8h. The force wipe · high confidence
Coming wipes
- 18d 8hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 2 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 18:19 UTC22d ago | 1+2 queue | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 46/ 100
- 0/ 100
- 4/ 100
- 6/ 35
- 8/ 50
- 3/ 200
Quick answers
Tags and filters
Where does WhyPlayTestStuff2 appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry WhyPlayTestStuff2 are: Rust build and creative servers, Rust creative servers and Vanilla Rust servers. You can find it on the server list by these filters: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Wipe schedule: Monthly.
What's the meaning of the tags on WhyPlayTestStuff2?
WhyPlayTestStuff2's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp0 (Max players): The slot count is 0; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166257 (Build): The build number is 166257; ptrak (Networking): Standard RakNet networking; $rus4 (Region code): us4 is this server's region code; ^m (Monthly): Monthly wipes, timed with the Facepunch force wipe; ^v (Vanilla): No changed rates, no kits, no rule tweaks: this is the game Facepunch released; ^c (Creative): Creative mode: you don't gather, you just build; ^k (Build server): Build and test your base designs. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
Where can you find WhyPlayTestStuff2?
No region is published by WhyPlayTestStuff2, and the region code is us4. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 162.142.111.85:28030.
How reliable is WhyPlayTestStuff2?
WhyPlayTestStuff2 is down at the moment; it was last up 18 days 12 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 17 September 2026.
What Rust version is WhyPlayTestStuff2 on?
On Windows, WhyPlayTestStuff2 runs Rust network protocol 2634 and build 166257. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
How often does WhyPlayTestStuff2 wipe?
One wipe a month is all WhyPlayTestStuff2 does, and that is the force wipe. When every Rust server wipes on Thursday 5 November at 19:00 UTC, that force wipe is its next wipe. This world has been running since 22 days 15 hours ago. The tags list wipes scheduled every month.
What happens on wipe day at WhyPlayTestStuff2?
Across its recent wipes, the average busiest point drew 1 players. A peak 0 hours into the latest wipe, plus 2 more in the queue.
Rules and settings
What settings are in place on WhyPlayTestStuff2?
The name of WhyPlayTestStuff2 contains no gather rate. 8 players is the group cap, the game's default. It runs build & creative, build freely in a sandbox, no gathering needed. The server browser lists it under Community, making it a community server. Its own word for it is vanilla: no changed rates, no kits, no rule tweaks: this is the game Facepunch released. VAC is on: Valve's anti-cheat is active.
Which map is active on WhyPlayTestStuff2?
The map on WhyPlayTestStuff2 is procedural and size 4,250, generated by the game with seed 1991152213. The map is reproducible from its size and seed, so RustMaps can show it from this page.
Population
How many players are on WhyPlayTestStuff2?
WhyPlayTestStuff2 was last seen 18 days 12 hours ago and is offline as you read this.
What position does WhyPlayTestStuff2 hold in the server rankings?
For player hours in the last seven days, WhyPlayTestStuff2 ranks #14,447, within the top 60% of ranked servers.
Getting in
What's the process to join WhyPlayTestStuff2?
Open Rust and press F1, then type client.connect 162.142.111.85:28030. Alternatively, click Launch Rust on this page to join via Steam.