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Dive report

testserver

Offline 162.19.204.31:25745 checked 24d ago

moddedcarbon
Drop in
0/ 10 players now 0% full
07-day averagepeak –
#15,478ranktop 70%
25d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep23 Sep25 Sep26 Sep28 Sep30 Sep

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.3 daysbetween real wipes
wipe-day peak4players, last three wipes

The first 48 hours of its last wipes

Tue 22 SepTue 22 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 22 Sep, 18:55 UTC25d ago 4 – running 1
Tue 22 Sep, 10:58 UTC25d ago 4 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does testserver appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include testserver: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What's the meaning of the tags on testserver?

testserver's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts6 (Group limit): Teams max out at 6; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs165217 (Build): This server runs build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): This server relies on Carbon for plugins. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

Where can you find testserver?

No region comes from testserver. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 162.19.204.31:25745.

How reliable is testserver?

The server testserver is not reachable at the moment; the last sighting was 24 days 20 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 21 September 2026.

What is the Rust version for testserver?

Rust network protocol 2633 and build 165217 is what testserver runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

When does testserver wipe?

The wipes recorded for testserver are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 25 days 14 hours ago.

What can you expect on wipe day at testserver?

Across its recent wipes, the average busiest point drew 4 players. On the latest wipe, 3 hours passed before the crowd peaked.

Rules and settings

What settings and rules have been applied to testserver?

No gather rate appears in the name of testserver. The group limit is 6 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. You will find Carbon plugins installed. The server runs Valve's anti-cheat, VAC.

Which map is active on testserver?

testserver uses a game-generated procedural map.

Population

How many players are on testserver?

The last sighting of testserver was 24 days 20 hours ago; it is offline right now.

Where does testserver sit in the rankings?

Over the last seven days, testserver is #15,478 by player hours, among the top 70% of all ranked servers.

Join info

What's the process to join testserver?

To join, open Rust, hit F1, and enter client.connect 162.19.204.31:25745. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts6,^z,^y

Game

gmrust
Game mode Survival, as standard Rust does it.
mp10
Max players It holds 10 players.
ts6
Group limit Teams max out at 6.
v2633
Protocol The protocol is 2633; a different version won't get you in.
cs165217
Build This server runs build 165217.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon This server relies on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.