Uncle Moe's Club
Online 162.33.24.66:9015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 18d 9h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and filters
Where does Uncle Moe's Club appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Uncle Moe's Club: Modded Rust servers. Its entry appears under the filters Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What's the meaning of the tags on Uncle Moe's Club?
The server browser shows these tags for Uncle Moe's Club: gmrust (Game mode): Survival, as standard Rust does it; mp40 (Max players): The slot count is 40; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167231 (Build): It's on build 167231; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe is when this server wipes each month; ^v (Vanilla): No changed rates, no kits, no rule tweaks: this is the game Facepunch released; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
Is Uncle Moe's Club lag-free?
It averaged 236 server fps over the last 48 hours, with a low of 226. At its peak it carried 15,111 entities, including buildings and deployables. The top memory figure was 5,714 MB. Players experience lag when fps drops and entities climb.
What's the location of Uncle Moe's Club?
No region comes from Uncle Moe's Club. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 162.33.24.66:9015.
What's the uptime like for Uncle Moe's Club?
Uncle Moe's Club is up and reachable at the moment. The uptime it gives puts the last restart at roughly 9 days 14 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. The first sighting by Rust Going Deep was on 3 October 2026.
What Rust version is Uncle Moe's Club on?
The version on Uncle Moe's Club is Rust network protocol 2634 and build 167231, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
When does Uncle Moe's Club wipe?
The next wipe on Uncle Moe's Club is calculated from the force wipe. When every Rust server wipes on Thursday 5 November at 19:00 UTC, that force wipe is its next wipe. 14 days 12 hours is how long ago this world came into being. Wipes are scheduled monthly, as shown in its tags.
Settings and map
What settings and rules have been applied to Uncle Moe's Club?
The name of Uncle Moe's Club contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. Vanilla is its own description: no changed rates, no kits, no rule tweaks: this is the game Facepunch released. VAC is on: Valve's anti-cheat is active.
Which map is active on Uncle Moe's Club?
Uncle Moe's Club uses a procedural map of size 2,000 with seed 1, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map.
Player count
Is Uncle Moe's Club busy?
Right now 0 players are on Uncle Moe's Club, which has 40 slots. The seven-day average is 0 players, with a peak of 2.
Where does Uncle Moe's Club sit in the rankings?
For player hours in the last seven days, Uncle Moe's Club ranks #8,907, within the top 40% of ranked servers.
Join info
What's the way to join Uncle Moe's Club?
Open Rust and press F1, then type client.connect 162.33.24.66:9015. Alternatively, click Launch Rust on this page to join via Steam.