Skip to the content
Dive report

YAKOCHU

Online 162.43.32.28:28015 checked 13m ago

pve
Drop in
0/ 3 players now 0% full
07-day averagepeak –
#15,850ranktop 72%
29d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

AveragePeak
0123406:0015:0000:0009:0018:0003:00

Hourly average and peak, UTC.

Server performance

05010015020006:0015:0000:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 8 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 18 Sep, 05:18 UTC30d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does YAKOCHU appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include YAKOCHU: Rust community servers, going deep and Go deep on PvE servers. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

What's the meaning of the tags on YAKOCHU?

gmrust (Game mode): This is the standard Rust survival experience; mp3 (Max players): The slot count is 3; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs164530 (Build): This server runs build 164530; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^p (PvE): It's player versus environment, so the world poses the risk, not other players — that is the tag list YAKOCHU puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

How well does YAKOCHU perform?

It averaged 87 server fps over the last 48 hours, with a low of 54. Buildings, deployables and all other world objects added up to as many as 144,069 entities. 5,318 MB was the highest memory it used. Players experience lag when fps drops and entities climb.

Where can you find YAKOCHU?

No region comes from YAKOCHU. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 162.43.32.28:28015.

Is YAKOCHU up, and how often does it stay online?

Right now YAKOCHU is online. The uptime it gives puts the last restart at roughly 8 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. The first sighting by Rust Going Deep was on 17 September 2026.

What is the Rust version for YAKOCHU?

The version on YAKOCHU is Rust network protocol 2633 and build 164530, on Linux. The protocol must match to join; Steam will update your game.

Wipe info

How often does YAKOCHU wipe?

YAKOCHU's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 29 days 20 hours.

What can you expect on wipe day at YAKOCHU?

Recent wipes have averaged a busiest crowd of 2 players. 8 hours after the latest wipe started, the crowd hit its peak.

Map and rules

Which rules and settings is YAKOCHU running?

The name of YAKOCHU contains no gather rate. The group limit is the game's default of 8 players. pve is the game mode, no fighting other players. Community is where the server browser puts it, as a community server. The server runs Valve's anti-cheat, VAC.

What's the map on YAKOCHU?

The map on YAKOCHU is procedural and size 5,000, generated by the game with seed 20260918. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Player stats

Is YAKOCHU busy?

YAKOCHU is holding 0 players on its 3 slots at the moment. The seven-day average for players here is 0.

Where does YAKOCHU sit in the rankings?

For player hours in the last seven days, YAKOCHU ranks #15,850, within the top 72% of ranked servers.

Join info

What's the way to join YAKOCHU?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 162.43.32.28:28015.

What each one means

Server tags

Published as mp3,ptrak,$r?,v2633,^p,gmrust,cs164530,ts8

Game

gmrust
Game mode This is the standard Rust survival experience.
mp3
Max players The slot count is 3.
ts8
Group limit It uses the default team limit: 8.
v2633
Protocol This server runs game protocol 2633, so your game must match that version to join.
cs164530
Build This server runs build 164530.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Gameplay

^p
PvE It's player versus environment, so the world poses the risk, not other players.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.