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Dive report

RustServer_28479

Online 163.44.113.25:28015 checked 11m ago

Drop in
0/ 50 players now 0% full
07-day averagepeak –
#15,826ranktop 72%
36d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123411:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

05010015020011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does RustServer_28479 appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include RustServer_28479: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on RustServer_28479?

The server browser shows these tags for RustServer_28479: gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): The slot count is 50; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs165217 (Build): This server runs build 165217; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

About the server

What's the performance like on RustServer_28479?

The last 48 hours saw an average of 112 server fps, never dropping below 90. The entity count reached a high of 45,079, covering buildings, deployables and everything else. The top memory figure was 4,191 MB. What players notice as lag comes from low fps and a rising entity count.

What location is RustServer_28479 in?

No region comes from RustServer_28479. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 163.44.113.25:28015.

Is RustServer_28479 up, and how often does it stay online?

RustServer_28479 is up and reachable at the moment. The uptime it gives puts the last restart at roughly 16 days 23 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. 13 September 2026 is when Rust Going Deep first saw it.

What Rust version is RustServer_28479 on?

The version on RustServer_28479 is Rust network protocol 2633 and build 165217, on Linux. The protocol must match to join; Steam will update your game.

Wipe details

How often does RustServer_28479 wipe?

Too few wipes are on record for RustServer_28479 to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 36 days 12 hours is how long ago this world came into being.

Map and rules

What settings and rules have been applied to RustServer_28479?

No gather rate appears in the name of RustServer_28479. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Community is where the server browser puts it, as a community server. VAC, Valve's anti-cheat, is enabled.

Which map is active on RustServer_28479?

A game-generated procedural map of size 3,000 with seed 9644 is in play on RustServer_28479. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Player stats

What's the population like on RustServer_28479?

Out of 50 slots, 0 are filled on RustServer_28479 right now. Over the past week it has drawn 0 players on average.

Where does RustServer_28479 sit in the rankings?

For player hours in the last seven days, RustServer_28479 ranks #15,826, within the top 72% of ranked servers.

How to join

How do you get into RustServer_28479?

To join, open Rust, hit F1, and enter client.connect 163.44.113.25:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode This is the standard Rust survival experience.
mp50
Max players The slot count is 50.
ts8
Group limit It uses the default team limit: 8.
v2633
Protocol The protocol is 2633; a different version won't get you in.
cs165217
Build This server runs build 165217.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.