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Dive report

Rust_PrivateServer_NTaka1010

Online 163.44.122.206:28015 checked 8m ago

Drop in
0/ 10 players now 0% full
07-day averagepeak 1
#9,265ranktop 42%
14d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
00.250.50.75111:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

02040608011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct7 Oct10 Oct12 Oct15 Oct18 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Rust_PrivateServer_NTaka1010 appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Rust_PrivateServer_NTaka1010 are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What's the meaning of the tags on Rust_PrivateServer_NTaka1010?

Rust_PrivateServer_NTaka1010's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166652 (Build): The build number is 166652; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

Is Rust_PrivateServer_NTaka1010 lag-free?

It averaged 59 server fps over the last 48 hours, with a low of 33. Buildings, deployables and all other world objects added up to as many as 77,041 entities. The top memory figure was 3,828 MB. A climbing entity count together with low fps is what feels like lag to players.

What's the location of Rust_PrivateServer_NTaka1010?

No region comes from Rust_PrivateServer_NTaka1010. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 163.44.122.206:28015.

How reliable is Rust_PrivateServer_NTaka1010?

Rust_PrivateServer_NTaka1010 is live as of this check. The uptime it gives puts the last restart at roughly 14 days 1 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. Rust Going Deep has had it on record since 4 October 2026.

What Rust version is Rust_PrivateServer_NTaka1010 on?

The version on Rust_PrivateServer_NTaka1010 is Rust network protocol 2634 and build 166652, on Linux. Steam handles the update; you just need your game on the matching protocol to join.

Wipe schedule

When does Rust_PrivateServer_NTaka1010 wipe?

The wipes recorded for Rust_PrivateServer_NTaka1010 are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 14 days 2 hours ago.

Map and rules

What settings are in place on Rust_PrivateServer_NTaka1010?

No gather rate appears in the name of Rust_PrivateServer_NTaka1010. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. It sits under Community in the server browser: a community server. VAC, Valve's anti-cheat, is enabled.

What's the map on Rust_PrivateServer_NTaka1010?

A game-generated procedural map of size 3,500 with seed 1573025114 is in play on Rust_PrivateServer_NTaka1010. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Player stats

What's the population like on Rust_PrivateServer_NTaka1010?

Out of 10 slots, 0 are filled on Rust_PrivateServer_NTaka1010 right now. For the past week, players averaged 0 with a high of 1. Over the last 48 hours, 02:00 UTC drew the most players, 1 on average.

Where does Rust_PrivateServer_NTaka1010 sit in the rankings?

For player hours in the last seven days, Rust_PrivateServer_NTaka1010 ranks #9,265, within the top 42% of ranked servers.

How to join

What's the process to join Rust_PrivateServer_NTaka1010?

Open Rust and press F1, then type client.connect 163.44.122.206:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp10
Max players It holds 10 players.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs166652
Build The build number is 166652.
ptrak
Networking Standard RakNet networking.
$r?
Region code It has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.