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Dive report

RustServer_16558

Online 163.44.125.219:28015 checked 10m ago

Drop in
0/ 50 players now 0% full
07-day averagepeak –
#15,769ranktop 71%
42d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

025507510016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does RustServer_16558 appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include RustServer_16558: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What's the meaning of the tags on RustServer_16558?

gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): There are 50 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs165217 (Build): This server runs build 165217; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty — that is the tag list RustServer_16558 puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

Is RustServer_16558 lag-free?

It averaged 69 server fps over the last 48 hours, with a low of 45. At its peak it carried 116,473 entities, including buildings and deployables. Memory use peaked at 7,462 MB. What players notice as lag comes from low fps and a rising entity count.

What location is RustServer_16558 in?

RustServer_16558 does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 163.44.125.219:28015.

What's the uptime like for RustServer_16558?

Right now RustServer_16558 is online. According to its reported uptime, the last restart was about 17 days 22 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. The first sighting by Rust Going Deep was on 13 September 2026.

What Rust version is RustServer_16558 on?

On Linux, RustServer_16558 runs Rust network protocol 2633 and build 165217. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

When does RustServer_16558 wipe?

RustServer_16558's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 42 days 12 hours.

Rules and settings

What settings and rules have been applied to RustServer_16558?

Its name does not state a gather rate for RustServer_16558. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, making it a community server. VAC, Valve's anti-cheat, is enabled.

Which map is active on RustServer_16558?

The map on RustServer_16558 is procedural and size 4,500, generated by the game with seed 1237187212. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Player stats

How many players are on RustServer_16558?

RustServer_16558 is holding 0 players on its 50 slots at the moment. The seven-day average for players here is 0.

Where does RustServer_16558 sit in the rankings?

Over the last seven days, RustServer_16558 is #15,769 by player hours, among the top 71% of all ranked servers.

How to join

How do you get into RustServer_16558?

To join, open Rust, hit F1, and enter client.connect 163.44.125.219:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode This is the standard Rust survival experience.
mp50
Max players There are 50 slots on this server.
ts8
Group limit The default team size of 8 applies here.
v2633
Protocol This server runs game protocol 2633, so your game must match that version to join.
cs165217
Build This server runs build 165217.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.