HapticSpike
Offline 167.114.157.40:28015 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 227/ 300
- 410/ 475
- 240/ 250
- 160/ 225
- 184/ 250
- 214/ 275
Quick answers
Tags and listings
Where does HapticSpike appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include HapticSpike: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What's the meaning of the tags on HapticSpike?
The server browser shows these tags for HapticSpike: gmvanilla (Game mode): Vanilla survival gameplay; mp50 (Max players): It holds 50 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167398 (Build): This server runs build 167398; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
Where can you find HapticSpike?
HapticSpike does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 167.114.157.40:28015.
What's the uptime like for HapticSpike?
Right now HapticSpike is offline, having last been seen 7 days 1 hours ago. In the last full 6 days, 0 of 144 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 10 October 2026.
What is the Rust version for HapticSpike?
On Linux, HapticSpike runs Rust network protocol 2634 and build 167398. The protocol must match to join; Steam will update your game.
Wipe schedule
What schedule does HapticSpike follow for wipes?
Too few wipes are on record for HapticSpike to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 7 days 1 hours is how long ago this world came into being.
Rules and settings
Which rules and settings is HapticSpike running?
No gather rate appears in the name of HapticSpike. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser lists it under Community, making it a community server. VAC, Valve's anti-cheat, is enabled.
What's the map on HapticSpike?
A procedural map, generated by the game, is in play on HapticSpike.
Player stats
Is HapticSpike busy?
Right now HapticSpike is offline, with its last appearance 7 days 1 hours ago. Over the past week it has drawn 0 players on average.
Where does HapticSpike sit in the rankings?
For player hours in the last seven days, HapticSpike ranks #15,858, within the top 72% of ranked servers.
Getting in
How do you get into HapticSpike?
To join, open Rust, hit F1, and enter client.connect 167.114.157.40:28015. Or click Launch Rust on this page to open the game through Steam and connect.