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Dive report

PVE - The Last of Us

Online 167.160.93.2:28015 checked 12m ago

moddedoxide
Drop in
0/ 50 players now 0% full
07-day averagepeak 2
#6,233ranktop 28%
12d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeak
00.511.5201:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

Server performance

01020304001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 5

The first 48 hours of its last wipes

Mon 5 OctFri 2 OctSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 17:35 UTC12d ago 1 – running 1
Fri 2 Oct, 13:50 UTC15d ago 2 held half 3.2 days 0
Sat 26 Sep, 13:21 UTC21d ago 3 halved by day 5 6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does PVE - The Last of Us appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include PVE - The Last of Us: Modded Rust servers and North American Rust server list. You can find it on the server list by these filters: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on PVE - The Last of Us?

gmvanilla (Game mode): It's vanilla survival; mp50 (Max players): It holds 50 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167584 (Build): The build number is 167584; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list PVE - The Last of Us puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

What's the performance like on PVE - The Last of Us?

Average server fps for the last 48 hours was 30, and the lowest was 30. The entity count reached a high of 75,934, covering buildings, deployables and everything else. The top memory figure was 7,775 MB. A climbing entity count together with low fps is what feels like lag to players.

What location is PVE - The Last of Us in?

No region tag comes from PVE - The Last of Us, though the name points to North America. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 167.160.93.2:28015.

What's the uptime like for PVE - The Last of Us?

PVE - The Last of Us is live as of this check. The uptime it gives puts the last restart at roughly 5 days 2 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. The first sighting by Rust Going Deep was on 13 September 2026.

What Rust version is PVE - The Last of Us on?

The version on PVE - The Last of Us is Rust network protocol 2634 and build 167584, on Windows. The protocol must match to join; Steam will update your game.

Wipe details

When does PVE - The Last of Us wipe?

PVE - The Last of Us wipes whenever it likes, so no next wipe can be predicted. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 12 days 7 hours ago.

What happens on wipe day at PVE - The Last of Us?

The average peak across recent wipes is 2 players. 0 hours after the latest wipe started, the crowd hit its peak. Above half that peak until the next wipe: the crowd managed this in 50% of recent wipes. By day 5, the pop had dropped under half.

Map and rules

Which rules and settings is PVE - The Last of Us running?

No gather rate appears in the name of PVE - The Last of Us. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.

Which map is active on PVE - The Last of Us?

A game-generated procedural map of size 3,500 with seed 1060201724 is in play on PVE - The Last of Us. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Population

How many players are on PVE - The Last of Us?

PVE - The Last of Us is holding 0 players on its 50 slots at the moment. For the past week, players averaged 0 with a high of 2. At 21:00 UTC in the last 48 hours, the average reached its highest: 1 players.

What position does PVE - The Last of Us hold in the server rankings?

Over the last seven days, PVE - The Last of Us is #6,233 by player hours, among the top 28% of all ranked servers.

How to join

How do you get into PVE - The Last of Us?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 167.160.93.2:28015.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167584,ts8,^o^z

Game

gmvanilla
Game mode It's vanilla survival.
mp50
Max players It holds 50 players.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167584
Build The build number is 167584.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.