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Dive report

TESTING SERVER - SLAYERS.GG

Online NA · us1 168.100.161.149:30015 checked 9m ago

weekly wipes moddedoxide
Drop in
0/ 10 players now 0% full
07-day averagepeak 1
#11,393ranktop 52% · #1375 in NA
3d agolast wipeweekly schedule
3d 4hnext wipeWed 21 Oct, 14:55 UTC

Players

AveragePeak
0123411:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

02040608011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 52% of all ranked servers, top 74% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Wednesday 21 October, 14:55 UTC, in 3d 4h. Its weekly schedule tag · low confidence

usual gap1.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  • 3d 4h
    Wed 21 Oct, 14:55 UTC
  • 10d 4h
    Wed 28 Oct, 14:55 UTC
  • 17d 4h
    Wed 4 Nov, 14:55 UTC
  • 18d 8h
    Thu 5 Nov, 19:00 UTC
    FW
  • 24d 4h
    Wed 11 Nov, 14:55 UTC
  • 31d 4h
    Wed 18 Nov, 14:55 UTC
  • 38d 4h
    Wed 25 Nov, 14:55 UTC

The first 48 hours of its last wipes

Wed 14 OctTue 13 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 14:55 UTC3d ago 1 – running 0
Tue 13 Oct, 07:33 UTC5d ago 1 – 1.3 days 0
Fri 2 Oct, 05:01 UTC16d ago 0 – 11.1 days 0
Tue 29 Sep, 03:25 UTC19d ago 2 held half 3.1 days 0
Mon 28 Sep, 10:15 UTC20d ago 2 – 0.7 days 0
Sat 26 Sep, 07:34 UTC22d ago 1 held half 2.1 days 0
Tue 22 Sep, 04:24 UTC26d ago 1 halved by day 3 4.1 days 0
Mon 21 Sep, 06:54 UTC27d ago 1 – 0.9 days 0
Sun 20 Sep, 15:50 UTC27d ago 2 – 0.6 days 0
Sun 20 Sep, 06:22 UTC28d ago 3 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does TESTING SERVER - SLAYERS.GG appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include TESTING SERVER - SLAYERS.GG: Modded Rust servers, Best Rust battlefield servers and North American Rust server list. Its entry appears under the filters Region: North America; Type: Modded; Server tag: Weekly ^w, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

What's the meaning of the tags on TESTING SERVER - SLAYERS.GG?

gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): The slot count is 10; ts10 (Group limit): The team limit is 10; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): This server runs build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $rus1 (Region code): It's tagged with the region code us1; ^w (Weekly): It wipes once a week; ^i (Battlefield): Quick PvP, helped by kits and higher rates; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded; NA (North America): Its browser listing sits under North America — that is the tag list TESTING SERVER - SLAYERS.GG puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

How well does TESTING SERVER - SLAYERS.GG perform?

Average server fps for the last 48 hours was 60, and the lowest was 60. Buildings, deployables and all other world objects added up to as many as 32,493 entities. The top memory figure was 3,158 MB. What players notice as lag comes from low fps and a rising entity count.

Where can you find TESTING SERVER - SLAYERS.GG?

The NA tag puts TESTING SERVER - SLAYERS.GG in North America, and its region code comes out as us1. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 168.100.161.149:30015.

How reliable is TESTING SERVER - SLAYERS.GG?

Right now TESTING SERVER - SLAYERS.GG is online. According to its reported uptime, the last restart was about 4 hours ago. It was up 66% of the time over the last full 7 days, 111 of 168 hours. 17 September 2026 is when Rust Going Deep first saw it.

What is the Rust version for TESTING SERVER - SLAYERS.GG?

Rust network protocol 2634 and build 167781 is what TESTING SERVER - SLAYERS.GG runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

What schedule does TESTING SERVER - SLAYERS.GG follow for wipes?

With too few wipes recorded for TESTING SERVER - SLAYERS.GG to confirm the schedule, the prediction goes by its tag. Wednesday 21 October at 14:55 UTC is when the next wipe is due. This world has been running since 3 days 19 hours ago. Its tags carry a wipe schedule that runs weekly.

What can you expect on wipe day at TESTING SERVER - SLAYERS.GG?

Recent wipes have averaged a busiest crowd of 1 players. 0 hours after the latest wipe started, the crowd hit its peak. Above half that peak until the next wipe: the crowd managed this in 100% of recent wipes.

Map and rules

What settings and rules have been applied to TESTING SERVER - SLAYERS.GG?

The name of TESTING SERVER - SLAYERS.GG contains no gather rate. The group limit is 10 players. It runs battlefield, kits and high rates drive fast PvP. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.

Which map is active on TESTING SERVER - SLAYERS.GG?

The map on TESTING SERVER - SLAYERS.GG is procedural and size 4,000, generated by the game with seed 1337. RustMaps can display it from this page because the same size and seed yield the same map. You will see the map named: Fly Jets, Planes and UFOs!.

Player stats

What's the population like on TESTING SERVER - SLAYERS.GG?

TESTING SERVER - SLAYERS.GG is holding 0 players on its 10 slots at the moment. The seven-day average is 0 players, with a peak of 1.

What's TESTING SERVER - SLAYERS.GG's rank among Rust servers?

Over the last seven days, TESTING SERVER - SLAYERS.GG sits at #11,393 by player hours, among the top 52% of all ranked servers and #1,375 in North America.

Getting in

What's the process to join TESTING SERVER - SLAYERS.GG?

To join, open Rust, hit F1, and enter client.connect 168.100.161.149:30015. Or click Launch Rust on this page to open the game through Steam and connect. https://discord.com/invite/slayersgg is its website.

What each one means

Server tags

Published as mp10,ptrak,$rus1,v2634,^w,^i,NA,gmrust,cs167781,ts10,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp10
Max players The slot count is 10.
ts10
Group limit The team limit is 10.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build This server runs build 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$rus1
Region code It's tagged with the region code us1.

Wipe schedule

^w
Weekly It wipes once a week.

Gameplay

^i
Battlefield Quick PvP, helped by kits and higher rates.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Region

NA
North America Its browser listing sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.